예제 #1
0
 // Use this for initialization
 void Start()
 {
     //クラスを変数の中にいれる(親クラスからの参照)
     roll = transform.parent.GetComponent <ChangeUILookOver>();
     Item = transform.parent.GetComponent <ChangeUIItemAction>();
     back = transform.parent.GetComponent <ChangUIBackBehaviorSelection>();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     //クラスを変数の中に入れる(親クラスからの参照)
     roll = transform.parent.GetComponent <ChangeUIDiceRoll>();
     back = transform.parent.GetComponent <ChangUIBackBehaviorSelection>();
     Dice = transform.parent.GetComponent <ChangeUIPlayerBehaviorSelectionDice>();
     Item = transform.parent.GetComponent <ChangeUIPlayerBehaviorSelectionItem>();
 }