예제 #1
0
        public RiotAPI([NotNull] string apiKey)
        {
            INetworkClient networkClient = new NetworkClient(apiKey);
            IDeserializer  deserializer  = new JsonDeserializer();

            Champions         = new ChampionService(networkClient, deserializer);
            Summoners         = new SummonerService(networkClient, deserializer);
            ChampionMasteries = new ChampionMasteryService(networkClient, deserializer);
            Leagues           = new LeagueService(networkClient, deserializer);
            Status            = new StatusService(networkClient, deserializer);
            Matches           = new MatchService(networkClient, deserializer);
        }
예제 #2
0
 public ChampionMasteryController(ChampionMasteryService championMasteryService, ILogger <ChampionMasteryController> logger)
 {
     _championMasteryService = championMasteryService;
     _logger = logger;
 }
예제 #3
0
        public Session()
        {
            AccountService        = new Riot.Services.AccountService(this);
            ChampionTradeService  = new Riot.Services.ChampionTradeService(this);
            ClientFacadeService   = new Riot.Services.ClientFacadeService(this);
            GameInvitationService = new Riot.Services.GameInvitationService(this);
            GameService           = new Riot.Services.GameService(this);
            InventoryService      = new Riot.Services.InventoryService(this);
            LcdsProxyService      = new Riot.Services.LcdsProxyService(this);
            LeaguesService        = new Riot.Services.LeaguesService(this);
            LoginService          = new Riot.Services.LoginService(this);
            MasteryBookService    = new Riot.Services.MasteryBookService(this);
            MatchmakingService    = new Riot.Services.MatchmakingService(this);
            PlayerStatsService    = new Riot.Services.PlayerStatsService(this);
            RerollService         = new Riot.Services.RerollService(this);
            SpellBookService      = new Riot.Services.SpellBookService(this);
            SummonerIconService   = new Riot.Services.SummonerIconService(this);
            SummonerRuneService   = new Riot.Services.SummonerRuneService(this);
            SummonerService       = new Riot.Services.SummonerService(this);
            SummonerTeamService   = new Riot.Services.SummonerTeamService(this);

            LootService             = new LootService(this, LcdsProxyService);
            ChampionMasteryService  = new ChampionMasteryService(this, LcdsProxyService);
            TeambuilderDraftService = new TeambuilderDraftService(this, LcdsProxyService);

            PlayerPreferencesService = new PlayerPreferencesService(this);
            MatchHistoryService      = new MatchHistoryService(this);

            var patcher = new PatcherService(this);

            this.chat = new ChatService(this);

            this.Maestro = new Maestro(chat, patcher);

            var settings = new SettingsService(this);

            var hextech   = new HextechService(this);
            var champions = new ChampionsService(this);
            var masteries = new MasteriesService(this);
            var runes     = new RunesService(this);

            var matches = new Server.Profile.MatchHistoryService(this);

            this.summoner = new SummonerService(this);
            this.Assets   = new AssetsService(patcher);

            var rooms = new ChatRoomService(this, chat);
            var login = new AuthService(this);

            var game   = new PlayLoopService(this, rooms);
            var invite = new InviteService(this, game);

            var meta  = new MetaService(this);
            var debug = new DebugService(this);

            var replay = new ReplayService(this);

            patcher.FinishWAD();

            var info = new InfoService(this, patcher);
        }