public async void Load() { SolidColorBrush solidColor = new SolidColorBrush(); solidColor.Color = game.Stats.Win ? Colors.Green : Colors.Red; solidColor.Opacity = 0.5; LayoutRoot.Background = solidColor; textBlockAbates.Text += game.Stats.ChampionsKilled.ToString(); textBlockMortes.Text += game.Stats.NumDeaths.ToString(); textBlockAssistencias.Text += game.Stats.Assists.ToString(); textBlockFarm.Text += game.Stats.MinionsKilled.ToString(); textBlockOuro.Text += game.Stats.GoldEarned.ToString(); textBlockTempo.Text += ((int)(game.Stats.TimePlayed / 60)).ToString(); textBlockModo.Text += game.SubType; ChampionDto champion = await ChampionDto.SearchChampionLowData(game.ChampionId); this.imageChampion.Source = await champion.GetChampionSquare(); List <int> idItems = new List <int>() { game.Stats.Item0, game.Stats.Item1, game.Stats.Item2, game.Stats.Item3, game.Stats.Item4, game.Stats.Item5, game.Stats.Item6 }; for (int i = 0; i < 7; i++) { try { if (idItems[i] != 0) { ItemDto item = await new ItemDto().SearchItemLowData(idItems[i]); ImageBrush brush = new ImageBrush(); brush.ImageSource = await item.GetImage(); ((Ellipse)itemsMatch.Children[i]).Fill = brush; } else { ((Ellipse)itemsMatch.Children[i]).Stroke = new SolidColorBrush(SystemColors.ActiveBorderColor); } }catch {} } }