private void Start() { string parent = gameObject.transform.parent.parent.name; ch = transform.parent.parent.gameObject.GetComponentInChildren <ChampionBehavior>(); if (parent.Contains("Ahri")) { IconName = "Ahri"; } else if (parent.Contains("Ashe")) { IconName = "Ashe"; } else if (parent.Contains("Alistar")) { IconName = "Alistar"; } else if (parent.Contains("Mundo")) { IconName = "Mundo"; } else if (parent.Contains("Garen")) { IconName = "Garen"; } ChampIcon = this.transform.GetComponent <SpriteRenderer>(); ChampIcon.sprite = Resources.Load <Sprite>("Champion/ChampionIcon/" + IconName); }
private void Start() { mybehav = GetComponent <ChampionBehavior>(); Spell_D = PlayerData.Instance.spell_D; Spell_F = PlayerData.Instance.spell_F; ChampData = GetComponent <ChampionData>(); Player = GameObject.FindGameObjectWithTag("Player"); AstarTarget = GameObject.FindGameObjectWithTag("PlayerA*Target"); if (!Player) { Player = GameObject.FindGameObjectWithTag("Player"); if (!Player) { return; } } team = PhotonNetwork.player.GetTeam().ToString().ToLower(); photonview = GetComponent <PhotonView>(); aiPath = GetComponent <Pathfinding.AIPath>(); splatmanager = GetComponentInChildren <SplatManager>(); AIPath = GetComponent <Pathfinding.AIPath>(); curSpeed = aiPath.maxSpeed; layerMask = (-1) - ((1 << LayerMask.NameToLayer("WallCollider"))); op = new RaiseEventOptions() { Receivers = ReceiverGroup.All, }; }
private void OnTriggerEnter(Collider other) { // 다른 챔피언과 충돌한 적 있는지 검사 if (isFirstAtk) { bool isTrig = false; // 현재 충돌한 콜라이더가 챔피언임을 확인 if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (other.gameObject.Equals(mySkill.gameObject)) { return; } ChampionBehavior champBehav = other.GetComponent <ChampionBehavior>(); if (champBehav.team != mySkill.TheChampionBehaviour.team) { isTrig = true; float damage = mySkill.skillData.rDamage[mySkill.TheChampionData.skill_R - 1] + mySkill.Acalculate(mySkill.skillData.rAstat, mySkill.skillData.rAvalue, true); // 피격당한 챔피언의 HitMe 함수를 호출하고 스턴 상태이상을 건다 if (champBehav != null) { champBehav.HitMe(damage, "AP", mySkill.gameObject, mySkill.name); champBehav.myChampAtk.PauseAtk(3.5f, true); champBehav.myChampAtk.StunEffectToggle(true, 0); champBehav.myChampAtk.StunEffectToggle(false, 3.5f); Collider[] cols = Physics.OverlapSphere(champBehav.transform.position, 12); // 피격당한 챔피언 주변의 챔피언들에게도 데미지를 입힌다 foreach (Collider c in cols) { if (c.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior colChampBehav = c.GetComponent <ChampionBehavior>(); if (colChampBehav != null) { if (colChampBehav.team != mySkill.TheChampionBehaviour.team) { colChampBehav.HitMe(damage / 2f, "AP", mySkill.gameObject, mySkill.name); } } } } } } } // 피격당한 게 확인되면 isFirstAtk을 꺼 다른 이에게 충돌할 일이 없도록 처리한다. if (isTrig) { gameObject.SetActive(false); isFirstAtk = false; } } }
void ChanageColor() { if (ch) { if (ch.Team.ToLower().Equals("red")) { Background.material = red; } else if (ch.Team.ToLower().Equals("blue")) { Background.material = blue; } } else if (!ch) { ch = transform.parent.parent.gameObject.GetComponentInChildren <ChampionBehavior>(); if (ch.Team.ToLower().Equals("red")) { Background.material = red; } else if (ch.Team.ToLower().Equals("blue")) { Background.material = blue; } } }
private void Awake() { if (myChamp == null) { myChamp = transform.parent.gameObject; } myChampionData = myChamp.GetComponent <ChampionData>(); TheAIPath = myChamp.GetComponent <AIPath>(); TheAIDest = myChamp.GetComponent <AIDestinationSetter>(); ThePlayerMouse = myChamp.GetComponent <PlayerMouse>(); aStarTargetObj = ThePlayerMouse.myTarget; enemiesList = new List <GameObject>(); myChampBehav = myChamp.GetComponent <ChampionBehavior>(); myChampionAnimation = myChamp.GetComponent <ChampionAnimation>(); champName = PlayerData.Instance.championName; if (myChamp.transform.parent.name.Contains("Ashe")) { asheSkill = myChamp.GetComponent <AsheSkill>(); if (asheSkill != null) { isAshe = true; } } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (!isTargetting) { check = false; } else if (AtkTargetObj == null) { check = false; } else if (AtkTargetObj.Equals(AStarTargetObj)) { check = false; } if (check) { if (AtkTargetObj.tag.Equals("Minion")) { MinionBehavior behav = AtkTargetObj.GetComponent <MinionBehavior>(); if (behav != null) { if (behav.HitMe(myChampionData.mystat.Attack_Damage, "AD")) { ResetTarget(); } } } else if (AtkTargetObj.tag.Equals("Player")) {//이 태그대로 할건지 바뀌는지는 모르겠음. 우선 챔피언 공격임. ChampionBehavior behav = AtkTargetObj.GetComponent <ChampionBehavior>(); if (behav != null) { if (behav.HitMe(myChampionData.mystat.Attack_Damage, "AD", gameObject)) { ResetTarget(); } } } else if (AtkTargetObj.tag.Equals("Tower")) { TowerBehaviour behav = AtkTargetObj.GetComponent <TowerBehaviour>(); if (behav != null) { if (behav.HitMe(myChampionData.mystat.Attack_Damage)) { ResetTarget(); } } } } } yield return(new WaitForSeconds(1)); } }
/// <summary> /// 챔피언을 죽였을 때의 처리를 위한 함수 /// </summary> public void IKillChamp() { if (atkTargetObj != null) { ChampionBehavior behav = atkTargetObj.GetComponent <ChampionBehavior>(); ResetTarget(); } }
public void IKillChamp() { if (AtkTargetObj != null) { ChampionBehavior behav = AtkTargetObj.GetComponent <ChampionBehavior>(); //myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 0, AtkTargetObj.transform.position); sysmsg.sendKillmsg(myChampionData.ChampionName, behav.GetComponent <ChampionData>().ChampionName, myChampBehav.Team); ResetTarget(); } }
/// <summary> /// 최초 설정 값을 잡는 함수 /// </summary> public virtual void InitInstance() { skillObj = new Dictionary <string, List <GameObject> >(); TheSkillClass = SkillClass.Instance; skillParticleManager = new GameObject("SkillParticleManager"); skillParticleManager.transform.parent = this.transform.parent; TheChampionData = GetComponent <ChampionData>(); TheSplatManager = GetComponentInChildren <SplatManager>(); TheChampionBehaviour = GetComponent <ChampionBehavior>(); championAnimation = GetComponent <ChampionAnimation>(); }
public virtual void InitInstance() { SkillObj = new Dictionary <string, List <GameObject> >(); TheSkillClass = SkillClass.instance; SkillParticleManager = GameObject.Find("SkillParticleManager"); TheChampionData = GetComponent <ChampionData>(); TheSplatManager = GetComponentInChildren <SplatManager>(); TheChampionBehaviour = GetComponent <ChampionBehavior>(); TheUIStat = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UICanvas>().Stat.GetComponent <UIStat>(); InitTempValue(); }
private void Awake() { if (myChamp == null) { myChamp = transform.parent.gameObject; } myChampionData = myChamp.GetComponent <ChampionData>(); TheAIPath = myChamp.GetComponent <AIPath>(); TheAIDest = myChamp.GetComponent <AIDestinationSetter>(); ThePlayerMouse = myChamp.GetComponent <PlayerMouse>(); AStarTargetObj = ThePlayerMouse.myTarget; enemiesList = new List <GameObject>(); myChampBehav = myChamp.GetComponent <ChampionBehavior>(); }
private void BasicSet() { mainCamera = Camera.main; GameObject CanvasObject = GameObject.FindGameObjectWithTag("HpbarCanvas"); myCanvas = CanvasObject.GetComponent <Canvas>(); TheFogEntity = GetComponent <FogOfWarEntity>(); championData = GetComponent <ChampionData>(); championBehavior = GetComponent <ChampionBehavior>(); if (!isload) { BasicSetting(); isload = true; } }
private void OnTriggerEnter(Collider other) { //충돌한 적의 종류에 따라 각각의 HitMe 함수를 호출한다 if (other.tag.Equals("Minion")) { MinionBehavior minBehav = other.GetComponent <MinionBehavior>(); if (!other.gameObject.name.Contains(mySkill.TheChampionBehaviour.team)) { minBehav.minAtk.PauseAtk(1f, true); float damage = CalculateDamage(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; minBehav.HitMe(damage, "AP", mySkill.gameObject); } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = other.GetComponent <ChampionBehavior>(); if (champBehav.team != mySkill.TheChampionBehaviour.team) { champBehav.myChampAtk.PauseAtk(1f, true); float damage = CalculateDamage(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; champBehav.HitMe(damage, "AP", mySkill.gameObject, mySkill.name); } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = other.GetComponent <MonsterBehaviour>(); monBehav.monAtk.PauseAtk(1f, true); float damage = CalculateDamage(); if (monBehav != null) { int viewID = monBehav.GetComponent <PhotonView>().viewID; monBehav.HitMe(damage, "AP", mySkill.gameObject); } } }
/// <summary> /// 공격을 담당하는 코루틴 /// </summary> IEnumerator Attack() { while (true) { if (!isPauseAtk) { bool isCheck = true; if (nowTarget == null) { isCheck = false; } else if (!nowTarget.activeInHierarchy) { isCheck = false; } //타겟이 있다면 공격 if (isCheck) { anim.SetBool("walking", false); anim.SetBool("attack", true); myMonster.transform.DOLookAt(nowTarget.transform.position, 1); //몬스터는 챔피언 외에 상대할 적이 없으므로 챔피언만 처리 if (nowTarget.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = nowTarget.GetComponent <ChampionBehavior>(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); champBehav.HitMe(myBehav.stat.AttackDamage, "AD", myMonster, myMonster.name); } } } } //어택 딜레이타임을 1초로 설정 atkDelayTime = 1f; yield return(new WaitForSeconds(1)); } }
public void HitSync(int viewID) { GameObject obj = PhotonView.Find(viewID).gameObject; //피격당한 대상의 HitMe 함수를 호출함. if (obj != null) { if (obj.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = obj.GetComponent <ChampionBehavior>(); if (champBehav != null) { champBehav.HitMe(stat.AttackDamage, "AD", gameObject, gameObject.name); } } } }
private void Start() { myChampBehav = GetComponent <ChampionBehavior>(); playerTeam = PhotonNetwork.player.GetTeam().ToString(); if (playerTeam.Equals("red")) { playerTeam = "Red"; } else if (playerTeam.Equals("blue")) { playerTeam = "Blue"; } else { print("PlayerMouse.cs :: 26 :: Player has not Team T_T"); } playerData = PlayerData.Instance; myChampName = PlayerData.Instance.championName; }
private void Update() { //딜레이 타임 확인 CheckAtkDelayTime(); //와드 설치 명령이 있다면 와드를 설치한다 if (isWarding) { InstallWard(); } //논 타겟팅 어택 명령이 있다면 적 리스트에 있는 이 중 가장 가까운 이를 찾는다. if (isWillAtkAround) { float dist = 1000000, nowDist; GameObject tempObj = null; for (int i = 0; i < enemiesList.Count; ++i) { if (enemiesList[i].tag.Equals("Tower")) { TowerBehaviour towerBehav = enemiesList[i].GetComponent <TowerBehaviour>(); if (!towerBehav.isCanAtkMe) { continue; } if (towerBehav.team == myChampBehav.team) { continue; } } else if (enemiesList[i].tag.Equals("Suppressor") || enemiesList[i].tag.Equals("Nexus")) { SuppressorBehaviour supBehav = enemiesList[i].GetComponent <SuppressorBehaviour>(); if (!supBehav.isCanAtkMe) { continue; } if (supBehav.team == myChampBehav.team) { continue; } } else if (enemiesList[i].layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = enemiesList[i].GetComponent <MonsterBehaviour>(); if (!monBehav.TheFogEntity.isCanTargeting) { continue; } if (!monBehav.monAtk.isAtking) { continue; } } else if (enemiesList[i].layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = enemiesList[i].GetComponent <ChampionBehavior>(); if (champBehav.team == myChampBehav.team) { continue; } } nowDist = (enemiesList[i].transform.position - myChamp.transform.position).sqrMagnitude; if (dist > nowDist) { dist = nowDist; tempObj = enemiesList[i]; } // 만약 타겟팅할 적을 찾았다면 타겟팅한다 if (tempObj != null) { atkTargetObj = tempObj; isTargetting = true; isWillAtkAround = false; fxpool.GetPool("Force", tempObj.transform.position, tempObj.transform.gameObject); } } } // 공격할 적이 있는 경우 if (atkTargetObj != null) { if (isTargetting && atkTargetObj.activeInHierarchy) { if (TheAIDest.target != atkTargetObj.transform) { TheAIDest.target = atkTargetObj.transform; } atkTargetPos = atkTargetObj.transform.position; myChampPos = myChamp.transform.position; atkTargetPos.y = 0; myChampPos.y = 0; float atkRevision = 0; // 건물의 반지름에 따라 거리 보정을 넣어준다 if (atkTargetObj.tag.Equals("Tower") && atkRange < 5) { atkRevision = 1f; } else if (atkTargetObj.tag.Equals("Suppressor") && atkRange < 5) { atkRevision = 2.5f; } else if (atkTargetObj.tag.Equals("Nexus") && atkRange < 5) { atkRevision = 7f; } // 공격 반경 밖에 타겟이 있다면 다가간다 if (Vector3.Distance(atkTargetPos, myChampPos) > atkRange + atkRevision) { if (!TheAIPath.canMove) { ToggleMove(true); myChampionAnimation.AttackAnimation(false); } if (atkCoroutine != null) { myChampionAnimation.AttackAnimation(false); StopCoroutine(atkCoroutine); atkCoroutine = null; } } else {// 공격 반경 안에 타겟이 있다면 공격한다 if (!isAtkDelayTime) { if (TheAIPath.canMove) { ToggleMove(false); myChampionAnimation.AttackAnimation(true); } if (atkCoroutine == null) { atkCoroutine = StartCoroutine(Attack()); } } } } else { ResetTarget(); } } else { ResetTarget(); } // 시간이 지난 만큼 와드의 쿨타임을 감소시킨다 CheckMadeWardCooldown(); }
public override void W() { InitTempValue(); OnMove(); HitEffectRPC("Alistar", "W"); GameObject obj = SkillObj["W"][0]; if (obj.activeInHierarchy) { Pooling(QSkillprefab, "W", 10); obj = SkillObj["W"][0]; } SkillObj["W"].RemoveAt(0); SkillObj["W"].Add(obj); obj.transform.position = transform.position; obj.SetActive(true); if (TempObject1.tag.Equals("Minion")) { MinionBehavior mB = TempObject1.GetComponent <MinionBehavior>(); if (!TempObject1.gameObject.name.Contains(TheChampionBehaviour.Team)) { MinionAtk mA = mB.minAtk; //mA.PushMe(Vector3.up * 3 + TempObject1.transform.position // + (((TempObject1.transform.position - TempVector1).normalized) * 5), 0.5f); Vector3 direction = (TempObject1.transform.position - TempVector1).normalized; Vector3 v = TempObject1.transform.position + (direction * 10);; RaycastHit hit; if (Physics.Raycast(mA.transform.position, direction, out hit, 12, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, TempObject1.transform.position); v = TempObject1.transform.position + (direction * (dis - 1f)); } v.y = 0; mA.PushMe(v, 0.5f); mA.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); if (mB.HitMe(damage, "AP", gameObject)) { //여기에는 나중에 평타 만들면 플레이어의 현재 공격 타겟이 죽었을 시 초기화해주는 것을 넣자. TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { TheChampionData.Kill_CS_Gold_Exp(TempObject1.gameObject.name, 1, TempObject1.transform.position); } } } } } //else if (TempObject1.tag.Equals("Player")) else if (TempObject1.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = TempObject1.GetComponent <ChampionBehavior>(); if (cB.Team != TheChampionBehaviour.Team) { ChampionAtk cA = cB.myChampAtk; Vector3 direction = (TempObject1.transform.position - TempVector1).normalized; Vector3 v = TempObject1.transform.position + (direction * 5);; RaycastHit hit; if (Physics.Raycast(cA.transform.position, direction, out hit, 6, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, TempObject1.transform.position); v = TempObject1.transform.position + (direction * (dis - 1f)); } v.y = 0.5f; cA.PushMe(v, 0.5f); cA.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (cB != null) { int viewID = cB.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); if (cB.HitMe(damage, "AP", gameObject, gameObject.name)) { TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } //sysmsg.sendKillmsg("alistar", TempObject1.GetComponent<ChampionData>().ChampionName, TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 //if (GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // TheChampionData.Kill_CS_Gold_Exp(TempObject1.gameObject.name, 0, TempObject1.transform.position); //} } } } } else if (TempObject1.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = TempObject1.GetComponent <MonsterBehaviour>(); MonsterAtk mA = mB.monAtk; Vector3 direction = (TempObject1.transform.position - TempVector1).normalized; Vector3 v = TempObject1.transform.position + (direction * 5);; RaycastHit hit; if (Physics.Raycast(mA.transform.position, direction, out hit, 6, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, TempObject1.transform.position); v = TempObject1.transform.position + (direction * (dis - 1f)); } v.y = 0; mA.PushMe(v, 0.5f); mA.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); if (mB.HitMe(damage, "AP", gameObject)) { TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // TheChampionData.Kill_CS_Gold_Exp(TempObject1.gameObject.name, 3, TempObject1.transform.position); //} } } } skillselect = SSelect.none; }
/// <summary> /// 공격을 담당하는 코루틴 /// </summary> IEnumerator Attack() { while (true) { if (!isAtkPause) { bool isCheck = true; if (nowTarget == null) { isCheck = false; } else if (!nowTarget.activeInHierarchy) { isCheck = false; } //타겟이 있다면 공격 if (isCheck) { if (anim.GetBool("walking")) { anim.SetBool("walking", false); } anim.SetTrigger("attack"); Vector3 v = nowTarget.transform.position; v.y = 0; myMinion.transform.DOLookAt(v, 1); //공격하는 대상과 피격당하는 대상을 구분하여 처리 if (nowTarget.tag.Equals("Minion")) { if (myMinion.name.Contains("Melee")) { MinionBehavior minBehav = nowTarget.GetComponent <MinionBehavior>(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); minBehav.HitMe(myBehav.stat.AttackDamage); } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (myMinion.name.Contains("Melee")) { ChampionBehavior champBehav = nowTarget.GetComponent <ChampionBehavior>(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); champBehav.HitMe(myBehav.stat.AttackDamage, "AD", myMinion, myMinion.name); } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Tower")) { if (myMinion.name.Contains("Melee")) { TowerBehaviour towerBehav = nowTarget.GetComponent <TowerBehaviour>(); if (towerBehav != null) { string key = ""; char[] keyChar = towerBehav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myBehav.HitRPC(key); if (towerBehav.HitMe(myBehav.stat.AttackDamage)) { if (enemyColor.Equals("Red")) { TheInGameManager.blueTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "blue", 100); } else { TheInGameManager.redTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "red", 100); } enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Suppressor") || nowTarget.tag.Equals("Nexus")) { if (myMinion.name.Contains("Melee")) { SuppressorBehaviour supBehav = nowTarget.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); if (nowTarget.tag.Equals("Nexus")) { key += keyChar[6]; } else { for (int i = 11; i < 14; ++i) { key += keyChar[i]; } } myBehav.HitRPC(key); if (supBehav.HitMe(myBehav.stat.AttackDamage)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } } } //어택 딜레이타임을 1초로 설정 atkDelayTime = 1f; yield return(new WaitForSeconds(1)); } }
private void Update() { damagetime -= Time.deltaTime; if (damagetime <= 0) { damagetime = 0.5f; for (int i = 0; i < EnemyList.Count; ++i) { if (EnemyList[i].Equals(mySkill.gameObject)) { continue; } float damage = mySkill.skillData.wDamage[mySkill.TheChampionData.skill_W - 1] + mySkill.Acalculate(mySkill.skillData.wAstat, mySkill.skillData.wAvalue); if (EnemyList[i].layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = EnemyList[i].GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { if (cB != null) { if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { mySkill.TheChampionAtk.ResetTarget(); //if (!sysmsg) // sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent<SystemMessage>(); //sysmsg.sendKillmsg("mundo", EnemyList[i].GetComponent<ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(EnemyList[i].gameObject.name, 0, EnemyList[i].transform.position); } EnemyDeleteStack.Push(EnemyList[i]); } if (cB.myChampionData.totalstat.Hp <= 0) { EnemyDeleteStack.Push(EnemyList[i]); } } } } else if (EnemyList[i].layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = EnemyList[i].GetComponent <MonsterBehaviour>(); if (mB != null) { if (mB.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (mySkill.GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // mySkill.TheChampionData.Kill_CS_Gold_Exp(EnemyList[i].gameObject.name, 3, EnemyList[i].transform.position); //} EnemyDeleteStack.Push(EnemyList[i]); } if (mB.stat.Hp <= 0) { EnemyDeleteStack.Push(EnemyList[i]); } } } else if (EnemyList[i].tag.Equals("Minion")) { MinionBehavior mB = EnemyList[i].GetComponent <MinionBehavior>(); if (!EnemyList[i].name.Contains(mySkill.TheChampionBehaviour.Team)) { if (mB != null) { if (mB.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(EnemyList[i].gameObject.name, 1, EnemyList[i].transform.position); } EnemyDeleteStack.Push(EnemyList[i]); } if (mB.stat.Hp <= 0) { EnemyDeleteStack.Push(EnemyList[i]); } } } } while (EnemyDeleteStack.Count > 0) { GameObject g = EnemyDeleteStack.Pop(); if (EnemyList.Contains(g)) { EnemyList.Remove(g); } } } } }
private void OnTriggerEnter(Collider other) { if (firstAtk) { bool trig = false; if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (other.gameObject.Equals(mySkill.gameObject)) { return; } ChampionBehavior cB = other.GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { trig = true; float damage = mySkill.skillData.rDamage[mySkill.TheChampionData.skill_R - 1] + mySkill.Acalculate(mySkill.skillData.rAstat, mySkill.skillData.rAvalue); if (cB != null) { if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { mySkill.TheChampionAtk.ResetTarget(); } cB.myChampAtk.PauseAtk(3.5f, true); cB.myChampAtk.StunEffectToggle(true, 0); cB.myChampAtk.StunEffectToggle(false, 3.5f); //cB.myChampAtk.PauseMove(3.5f * 10f); Collider[] col = Physics.OverlapSphere(cB.transform.position, 12); foreach (Collider c in col) { if (c.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cCB = c.GetComponent <ChampionBehavior>(); if (cCB != null) { if (cCB.Team != mySkill.TheChampionBehaviour.Team) { //if(cCB.name.Contains("asd")) //{ // print(""); if (cCB.HitMe(damage / 2f, "AP", mySkill.gameObject, mySkill.name)) { // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 0, other.transform.position); //if (!sysmsg) // sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent<SystemMessage>(); //sysmsg.sendKillmsg("ashe", other.GetComponent<ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); } } } } } } } } } if (trig) { gameObject.SetActive(false); firstAtk = false; } } }
private void OnTriggerEnter(Collider other) { // 다른 챔피언과 충돌한 적 있는지 검사 if (isFirstAtk) { bool isTrig = false; // 현재 충돌한 적에 따라 각각의 HitMe 함수를 호출한다 if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (!other.gameObject.Equals(mySkill.gameObject)) { ChampionBehavior champBehav = other.GetComponent <ChampionBehavior>(); if (champBehav.team != mySkill.TheChampionBehaviour.team) { isTrig = true; float damage = CalculateDamage(); if (champBehav != null) { champBehav.HitMe(damage, "AD", mySkill.gameObject, mySkill.name); } } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = other.GetComponent <MonsterBehaviour>(); float damage = CalculateDamage(); if (monBehav != null) { isTrig = true; if (monBehav.HitMe(damage, "AD", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); } } } else if (other.tag.Equals("Minion")) { MinionBehavior minBehav = other.GetComponent <MinionBehavior>(); if (!other.name.Contains(mySkill.TheChampionBehaviour.team)) { isTrig = true; float damage = CalculateDamage(); if (minBehav != null) { minBehav.HitMe(damage, "AD", mySkill.gameObject); } } } // 피격당한 게 확인되면 isFirstAtk을 꺼 다른 이에게 충돌할 일이 없도록 처리한다. if (isTrig) { gameObject.SetActive(false); isFirstAtk = false; } } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (nowTarget == null) { check = false; } else if (!nowTarget.activeInHierarchy) { check = false; } if (check) { if (Anim.GetBool("walking")) { Anim.SetBool("walking", false); } Anim.SetTrigger("attack"); myMinion.transform.DOLookAt(nowTarget.transform.position, 1); if (nowTarget.tag.Equals("Minion")) { if (myMinion.name.Contains("Melee")) { MinionBehavior behav = nowTarget.GetComponent <MinionBehavior>(); if (behav != null) { if (behav.HitMe(myBehav.stat.Attack_Damage)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.2f; GameObject Arrow = Minion_ObjectPool.current.GetPooledArrow(); Arrow.SetActive(true); Arrow.transform.position = myMinion.transform.position; Arrow.transform.LookAt(nowTarget.transform.position); Arrow.transform.DOMove(nowTarget.transform.position, moveTime, true); Arrow.GetComponent <TargetProjectile>().ActiveFalse(moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.2f; GameObject Cannonball = Minion_ObjectPool.current.GetPooledCannonball(); Cannonball.SetActive(true); Cannonball.transform.position = myMinion.transform.position + (nowTarget.transform.position - myMinion.transform.position).normalized * 2f; Cannonball.transform.DOMove(nowTarget.transform.position, moveTime, true); Cannonball.GetComponent <TargetProjectile>().ActiveFalse(moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Player")) { if (myMinion.name.Contains("Melee")) { ChampionBehavior behav = nowTarget.GetComponent <ChampionBehavior>(); if (behav != null) { if (behav.HitMe(myBehav.stat.Attack_Damage, "AD", gameObject)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.2f; GameObject Arrow = Minion_ObjectPool.current.GetPooledArrow(); Arrow.SetActive(true); Arrow.transform.position = myMinion.transform.position; Arrow.transform.LookAt(nowTarget.transform.position); Arrow.transform.DOMove(nowTarget.transform.position, moveTime, true); Arrow.GetComponent <TargetProjectile>().ActiveFalse(moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.2f; GameObject Cannonball = Minion_ObjectPool.current.GetPooledCannonball(); Cannonball.SetActive(true); Cannonball.transform.position = myMinion.transform.position + (nowTarget.transform.position - myMinion.transform.position).normalized * 2f; Cannonball.transform.DOMove(nowTarget.transform.position, moveTime, true); Cannonball.GetComponent <TargetProjectile>().ActiveFalse(moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Tower")) { if (myMinion.name.Contains("Melee")) { TowerBehaviour behav = nowTarget.GetComponent <TowerBehaviour>(); if (behav != null) { if (behav.HitMe(myBehav.stat.Attack_Damage)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.2f; GameObject Arrow = Minion_ObjectPool.current.GetPooledArrow(); Arrow.SetActive(true); Arrow.transform.position = myMinion.transform.position; Arrow.transform.LookAt(nowTarget.transform.position); Arrow.transform.DOMove(nowTarget.transform.position, moveTime, true); Arrow.GetComponent <TargetProjectile>().ActiveFalse(moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.2f; GameObject Cannonball = Minion_ObjectPool.current.GetPooledCannonball(); Cannonball.SetActive(true); Cannonball.transform.position = myMinion.transform.position + (nowTarget.transform.position - myMinion.transform.position).normalized * 2f; Cannonball.transform.DOMove(nowTarget.transform.position, moveTime, true); Cannonball.GetComponent <TargetProjectile>().ActiveFalse(moveTime); Invoke("ProjectileAtk", moveTime); } } } } yield return(new WaitForSeconds(1)); } //if (nowTarget != null) //{ // if (nowTarget.activeInHierarchy) // { // Anim.SetTrigger("attack"); // if (name.Contains("Melee")) // { // if (nowTarget.tag.Equals("Minion")) // { // MinionBehavior behav = nowTarget.GetComponent<MinionBehavior>(); // behav.stat.Hp -= myBehav.stat.Attack_Damage; // print(behav.stat.Hp); // if (behav.stat.Hp < 0) // { // behav.stat.Hp = 0; // behav.IamDead(); // enemiesList.Remove(nowTarget); // nowTarget = null; // TheAIPath.canMove = true; // TheAIPath.canSearch = true; // StopCoroutine(AtkMotion()); // //적 사망 코드 // } // } // } // } // else // { // TheAIPath.canMove = true; // TheAIPath.canSearch = true; // StopCoroutine(AtkMotion()); // } //} //else //{ // TheAIPath.canMove = true; // TheAIPath.canSearch = true; // StopCoroutine(AtkMotion()); //} }
private void Update() { damageTime -= Time.deltaTime; // 0.5초마다 반경 내의 적에게 데미지를 준다 if (damageTime <= 0) { damageTime = 0.5f; for (int i = 0; i < enemyList.Count; ++i) { if (enemyList[i].Equals(mySkill.gameObject)) { continue; } float damage = mySkill.skillData.wDamage[mySkill.TheChampionData.skill_W - 1] + mySkill.Acalculate(mySkill.skillData.wAstat, mySkill.skillData.wAvalue, true); // 현재 충돌한 적에 따라 각각의 HitMe 함수를 호출한다 if (enemyList[i].layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = enemyList[i].GetComponent <ChampionBehavior>(); if (champBehav.team != mySkill.TheChampionBehaviour.team) { if (champBehav != null) { champBehav.HitMe(damage, "AP", mySkill.gameObject, mySkill.name); if (champBehav.myChampionData.totalStat.Hp <= 0) { enemyDeleteStack.Push(enemyList[i]); } } } } else if (enemyList[i].layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = enemyList[i].GetComponent <MonsterBehaviour>(); if (monBehav != null) { if (monBehav.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); enemyDeleteStack.Push(enemyList[i]); } if (monBehav.stat.Hp <= 0) { enemyDeleteStack.Push(enemyList[i]); } } } else if (enemyList[i].tag.Equals("Minion")) { MinionBehavior minBehav = enemyList[i].GetComponent <MinionBehavior>(); if (!enemyList[i].name.Contains(mySkill.TheChampionBehaviour.team)) { if (minBehav != null) { minBehav.HitMe(damage, "AP", mySkill.gameObject); if (minBehav.stat.Hp <= 0) { enemyDeleteStack.Push(enemyList[i]); } } } } // 죽은 적은 데미지를 입히는 대상에서 제외시킨다 while (enemyDeleteStack.Count > 0) { GameObject deletingEnemyObj = enemyDeleteStack.Pop(); if (enemyList.Contains(deletingEnemyObj)) { enemyList.Remove(deletingEnemyObj); } } } } }
private void OnTriggerEnter(Collider other) { if (other.tag.Equals("Minion")) { MinionBehavior mB = other.GetComponent <MinionBehavior>(); if (!other.gameObject.name.Contains(mySkill.TheChampionBehaviour.Team)) { float damage = (mySkill.skillData.eDamage[mySkill.TheChampionData.skill_E - 1] + mySkill.Acalculate(mySkill.skillData.eAstat, mySkill.skillData.eAvalue)) / 10f; if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { //여기에는 나중에 평타 만들면 플레이어의 현재 공격 타겟이 죽었을 시 초기화해주는 것을 넣자. mySkill.TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 1, other.transform.position); } } } } } //else if(other.tag.Equals("Player")) else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = other.GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { float damage = (mySkill.skillData.eDamage[mySkill.TheChampionData.skill_E - 1] + mySkill.Acalculate(mySkill.skillData.eAstat, mySkill.skillData.eAvalue)) / 10f; if (cB != null) { int viewID = cB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { mySkill.TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } sysmsg.sendKillmsg("alistar", other.GetComponent <ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 0, other.transform.position); } } } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = other.GetComponent <MonsterBehaviour>(); float damage = (mySkill.skillData.eDamage[mySkill.TheChampionData.skill_E - 1] + mySkill.Acalculate(mySkill.skillData.eAstat, mySkill.skillData.eAvalue)) / 10f; if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (mySkill.GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 3, other.transform.position); //} } } } }
/// <summary> /// 공격을 담당하는 코루틴 /// </summary> IEnumerator Attack() { while (!myChampBehav.isDead) { if (!isAtkPause) { bool isCheck = true; if (!isTargetting) { isCheck = false; } else if (atkTargetObj == null) { isCheck = false; } else if (atkTargetObj.Equals(aStarTargetObj)) { isCheck = false; } //타겟이 있다면 공격 if (isCheck) { myChampBehav.transform.DOLookAt(atkTargetObj.transform.position, 0); //공격하는 대상과 피격당하는 대상을 구분하여 처리 if (atkTargetObj.tag.Equals("Minion")) { MakeAsheArrow(); MinionBehavior minBehav = atkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = minBehav.transform.GetChild(minBehav.transform.childCount - 1).GetComponent <AudioSource>(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champName); if (isAshe) { asheSkill.QCountUp(); } minBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChampBehav.gameObject); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) { MakeAsheArrow(); ChampionBehavior champBehav = atkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = champBehav.gameObject.GetComponent <AudioSource>(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champName); if (isAshe) { asheSkill.QCountUp(); } champBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChampBehav.gameObject, myChampBehav.name); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Tower")) { MakeAsheArrow(); TowerBehaviour towerBehav = atkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = towerBehav.GetComponent <AudioSource>(); if (towerBehav != null) { string key = ""; char[] keyChar = towerBehav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champName); if (isAshe) { asheSkill.QCountUp(); } // 타워를 파괴 시 팀의 cs, 골드, 경험치를 올린다 if (towerBehav.HitMe(myChampionData.totalStat.AttackDamage)) { myChampionData.Kill_CS_Gold_Exp(atkTargetObj.name, 2, atkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Suppressor")) { MakeAsheArrow(); SuppressorBehaviour supBehav = atkTargetObj.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.QCountUp(); } supBehav.HitMe(myChampionData.totalStat.AttackDamage); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Nexus")) { MakeAsheArrow(); SuppressorBehaviour supBehav = atkTargetObj.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.QCountUp(); } supBehav.HitMe(myChampionData.totalStat.AttackDamage); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { MakeAsheArrow(); MonsterBehaviour monBehav = atkTargetObj.GetComponent <MonsterBehaviour>(); if (monBehav != null) { int viewID = monBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.QCountUp(); } monBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChamp); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AtkSpeed = myChampionData.myStat.AttackSpeed * (1 + (myChampionData.totalStat.UP_AttackSpeed * (myChampionData.totalStat.Level - 1) + (myChampionData.totalStat.AttackSpeed - myChampionData.myStat.AttackSpeed)) / 100); //어택 딜레이타임을 1초로 설정 atkDelayTime = 1f / AtkSpeed; yield return(new WaitForSeconds(atkDelayTime)); } }
private void OnTriggerEnter(Collider other) { if (other.tag.Equals("Minion")) //나중에챔피언일때도적일때도조건에추가 { //미니언의 경우 트리거 켜진건 공격 추-적 반경이라 디스턴스를 추가 //if (Vector3.Distance(other.transform.position, transform.position) <= skillRange) //{ MinionBehavior mB = other.GetComponent <MinionBehavior>(); if (!other.gameObject.name.Contains(mySkill.TheChampionBehaviour.Team)) { mB.minAtk.PauseAtk(1f, true); //other.GetComponent<Rigidbody>().AddForce(0, upPower, 0); //s = other.transform.DOJump(other.transform.position, 3, 1, 1f).OnUpdate(() => { if (mB.isDead) if (s != null) s.Kill(); }); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); //공격 코드(데미지 등) 삽입' //float damage = mySkill.QSkillInfo.myskill.Damage[mySkill.QSkillInfo.myskill.skillLevel] // + mySkill.QSkillInfo.Acalculate(mySkill.QSkillInfo.myskill.Astat, mySkill.QSkillInfo.myskill.Avalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP", "Jump"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { //여기에는 나중에 평타 만들면 플레이어의 현재 공격 타겟이 죽었을 시 초기화해주는 것을 넣자. mySkill.TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 1, other.transform.position); } } } } } //else if (other.tag.Equals("Player")) else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = other.GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { cB.myChampAtk.PauseAtk(1f, true); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (cB != null) { int viewID = cB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP", "Jump"); if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { mySkill.TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } sysmsg.sendKillmsg("alistar", other.GetComponent <ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 0, other.transform.position); } } } //s = other.transform.DOJump(other.transform.position, 3, 1, 1f).OnUpdate(() => //{ // if (cB.myChampionData.totalstat.Hp - ((damage * 100f) / (100f + cB.myChampionData.totalstat.Ability_Def)) <= 1) // { // if (s != null) // s.Kill(); // } //}); } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = other.GetComponent <MonsterBehaviour>(); mB.monAtk.PauseAtk(1f, true); //s = other.transform.DOJump(other.transform.position, 3, 1, 1f).OnUpdate(() => { if (mB.isDead) if (s != null) s.Kill(); }); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP", "Jump"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (mySkill.GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 3, other.transform.position); //} } } } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (!isTargetting) { check = false; } else if (AtkTargetObj == null) { check = false; } else if (AtkTargetObj.Equals(AStarTargetObj)) { check = false; } if (check) { myChampBehav.transform.DOLookAt(AtkTargetObj.transform.position, 0); if (AtkTargetObj.tag.Equals("Minion")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MinionBehavior behav = AtkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = behav.transform.GetChild(behav.transform.childCount - 1).GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject)) { // 미니언쳤는데 죽었으면 cs, 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 1, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } //else if (AtkTargetObj.tag.Equals("Player")) else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) {//이 태그대로 할건지 바뀌는지는 모르겠음. 우선 챔피언 공격임. if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } ChampionBehavior behav = AtkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = behav.gameObject.GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject, myChampBehav.name)) { // 유저쳤는데 죽었으면 kill 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 0, AtkTargetObj.transform.position); sysmsg.sendKillmsg(myChampionData.ChampionName, behav.GetComponent <ChampionData>().ChampionName, myChampBehav.Team); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Tower")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } TowerBehaviour behav = AtkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = behav.GetComponent <AudioSource>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 타워쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Suppressor")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 억제기쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Nexus")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MonsterBehaviour behav = AtkTargetObj.GetComponent <MonsterBehaviour>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChamp)) { // 죽었으면 cs올려라 //myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 3, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AS = myChampionData.mystat.Attack_Speed * (1 + (myChampionData.totalstat.UP_AttackSpeed * (myChampionData.totalstat.Level - 1) + (myChampionData.totalstat.Attack_Speed - myChampionData.mystat.Attack_Speed)) / 100); atkDelayTime = 1f / AS; yield return(new WaitForSeconds(atkDelayTime)); } }
private void OnTriggerEnter(Collider other) { // 다른 챔피언과 충돌한 적 있는지 검사 if (isFirstAtk) { bool isTrig = false; // 현재 충돌한 적에 따라 각각의 HitMe 함수를 호출하고 체력을 회복한다 if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (other.gameObject.Equals(mySkill.gameObject)) { return; } ChampionBehavior champBehav = other.GetComponent <ChampionBehavior>(); if (champBehav.team != mySkill.TheChampionBehaviour.team) { isTrig = true; float damage = CalculateDamage(); if (champBehav != null) { int x2 = 1; ChampionSound.instance.PlayOtherFx(champBehav.GetComponentInChildren <AudioSource>(), ChampionSound.instance.Mundo_Q_Hit); champBehav.HitMe(damage, "AP", mySkill.gameObject, mySkill.name); mySkill.activeMundoQEffect(champBehav.transform.position); mySkill.Heal(damage * x2); } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = other.GetComponent <MonsterBehaviour>(); float damage = CalculateDamage(); if (monBehav != null) { isTrig = true; int x2 = 1; if (monBehav.HitMe(damage, "AP", mySkill.gameObject)) { x2 = 2; mySkill.TheChampionAtk.ResetTarget(); } mySkill.Heal(damage * x2); } } else if (other.tag.Equals("Minion")) { MinionBehavior minBehav = other.GetComponent <MinionBehavior>(); if (!other.name.Contains(mySkill.TheChampionBehaviour.team)) { isTrig = true; float damage = CalculateDamage(); if (minBehav != null) { ChampionSound.instance.PlayOtherFx(minBehav.audio, ChampionSound.instance.Mundo_Q_Hit); int x2 = 1; minBehav.HitMe(damage, "AP", mySkill.gameObject); mySkill.activeMundoQEffect(minBehav.transform.position); mySkill.Heal(damage * x2); } } } // 피격당한 게 확인되면 isFirstAtk을 꺼 다른 이에게 충돌할 일이 없도록 처리한다. if (isTrig) { gameObject.SetActive(false); isFirstAtk = false; } } }
private void OnTriggerEnter(Collider other) { if (firstAtk) { bool trig = false; if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (other.gameObject.Equals(mySkill.gameObject)) { return; } ChampionBehavior cB = other.GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { trig = true; float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (cB != null) { //int viewID = mB.GetComponent<PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); int x2 = 1; ChampionSound.instance.PlayOtherFx(cB.GetComponentInChildren <AudioSource>(), ChampionSound.instance.Mundo_Q_Hit); if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { x2 = 2; mySkill.TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } sysmsg.sendKillmsg("mundo", other.GetComponent <ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 0, other.transform.position); } } mySkill.Heal(damage * x2); } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = other.GetComponent <MonsterBehaviour>(); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (mB != null) { trig = true; //int viewID = mB.GetComponent<PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); int x2 = 1; //몬스터 오디오 처리하면 켤것 //ChampionSound.instance.PlayOtherFx(mB.GetComponentInChildren<AudioSource>(), ChampionSound.instance.Mundo_Q_Hit); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { x2 = 2; mySkill.TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (mySkill.GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 3, other.transform.position); //} } mySkill.Heal(damage * x2); } } else if (other.tag.Equals("Minion")) { MinionBehavior mB = other.GetComponent <MinionBehavior>(); if (!other.name.Contains(mySkill.TheChampionBehaviour.Team)) { trig = true; float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (mB != null) { //int viewID = mB.GetComponent<PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); ChampionSound.instance.PlayOtherFx(mB.Audio, ChampionSound.instance.Mundo_Q_Hit); int x2 = 1; if (mB.HitMe(damage, "AP", mySkill.gameObject)) { x2 = 2; mySkill.TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 1, other.transform.position); } } mySkill.Heal(damage * x2); } } } if (trig) { gameObject.SetActive(false); firstAtk = false; } } }