//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Update Stopping Phase //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ private void UpdateStoppingPhase() { if (m_ttFinishWaitTimer.Update()) { CurrentChallenge.StopChallenge(); m_eChallengePhase = ChallengePhase.INACTIVE; } }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Update Results Phase //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ private void UpdateResultsPhase() { if (m_ttFinishWaitTimer.Update()) { CurrentChallenge.StopChallenge(); m_rResultsManager.BeginFadein(CurrentChallenge.m_ePlaylistTrack, m_iCurrentScore, CheckForUnlockedItems()); m_eChallengePhase = ChallengePhase.INACTIVE; } }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Begin Challenge //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public void BeginChallenge() { if (!CurrentChallenge.IsChallengeMode && !CurrentChallenge.IsPracticeMode) { CurrentChallenge.StartChallenge(); m_eChallengePhase = ChallengePhase.PLAYING; StartMetronome(CurrentTrackBPM); ButtonManager.ToggleAllButtonsExcept(ButtonManager.ButtonType.GAME, false); } }
public void StopChallenge(bool showResults) { StopMetronome(); m_ttFinishWaitTimer.Reset(); ButtonManager.ToggleAllButtons(true); if (TutorialManager_Base.TutorialOpened) { m_eChallengePhase = ChallengePhase.STOPPING; } else { m_eChallengePhase = (showResults ? ChallengePhase.RESULTS : ChallengePhase.STOPPING); } }