public void GetMessageChallengeLost(ChallengeLostMessage message) { Debug.Log("Challenge Lost message"); Debug.Log("The Challenge Lost message :" + message.JSONString); log.text = "Get a life Boy : You Lost the Match with " + opponentNameString; turn.text = "LOST"; timeIntDiff = 0; scoreCount = 0; timeIntCount = 0; timeCount = 0; totalScoreCount = 0; }
private void OnChallengeLost(ChallengeLostMessage message) { IsMatchActive = false; MatchLost.Invoke(); }
private void OnChallengeLost(ChallengeLostMessage message) { Debug.Log("Inside OnChallengeLost(TODO)"); isChallengeActive = false; }
private void OnChallengeLost(ChallengeLostMessage message) { IsChallengeActive = false; ChallengeLost.Invoke(); }
/// <summary> /// Invoked when the game is over and this player loses /// </summary> /// <param name="message"></param> void OnChallengeLost(ChallengeLostMessage message) { IsChallengeActive = false; OnChallengeLostEvent.Invoke(); }
private void OnChallengeLost(ChallengeLostMessage message) { IsChallengeActive = false; ChallengeLost.Invoke(); Debug.Log("Message " + message.JSONString); }