void Start() { rangeTouchRadius = rangeTouchObject.GetComponent <RectTransform>().sizeDelta.x; Debug.Log(rangeTouchRadius); chairStatus = ChairStatus.Recovery; countTime = 1.0f; }
void FindASeat() { var seat = _employeeManager.GetEmptySeat(); if (seat == null) { return; } _actorEmployee.Seat = seat; _startMarker = transform; _endMarker = _actorEmployee.Seat.transform; _startTime = Time.time; _journeyLength = Vector3.Distance(_startMarker.position, _endMarker.position); _chair = seat.GetComponent(typeof(ChairStatus)) as ChairStatus; _chair.isChairOpen = false; }
void Start() { chairStatus = ChairStatus.Recovery; countTime = 1.0f; }