private IEnumerator FindAChair()
    {
        bool chairNotFound = true;

        while (chairNotFound)
        {
            RaycastHit[] hit;
            Debug.DrawRay(transform.position, transform.forward * 10, Color.yellow);
            hit = Physics.RaycastAll(transform.position, transform.forward * 10, 20);
            int i;
            for (i = 0; i < hit.Length; i++)
            {
                if (hit[i].collider != null && hit[i].collider.CompareTag("Chair"))
                {
                    chair = hit[i].transform.gameObject.GetComponent <Chair>();
                    if (chair.IsAvailable())
                    {
                        chairNotFound = false;

                        AcquireChair(chair);
                        MoveTowardTarget(chair.transform.position);

                        StartCoroutine(WaitToSit());
                        break;
                    }
                }
            }
            transform.Rotate(0, -4, 0);
            yield return(null);
        }
    }