public void Initialize(CentralPeripheralButtonScript centralPeripheralButtonScript) { Connected = false; Name.text = centralPeripheralButtonScript.TextName.text; Address.text = centralPeripheralButtonScript.TextAddress.text; Receive.text = ""; Send.text = ""; }
public void Initialize(CentralPeripheralButtonScript centralPeripheralButtonScript) { Connected = false; Name.text = centralPeripheralButtonScript.TextName.text; Address.text = centralPeripheralButtonScript.TextAddress.text; Receive.text = ""; Send.text = ""; }
public void Initialize (CentralPeripheralButtonScript centralPeripheralButtonScript) { Connected = false; Name.text = centralPeripheralButtonScript.TextName.text; Address.text = centralPeripheralButtonScript.TextAddress.text; TextTemperatureAmbient.text = "..."; TextTemperatureTarget.text = "..."; TextAccelerometerX.text = "..."; TextAccelerometerY.text = "..."; TextAccelerometerZ.text = "..."; }
public void Initialize(CentralPeripheralButtonScript centralPeripheralButtonScript) { Connected = false; Name.text = centralPeripheralButtonScript.TextName.text; Address.text = centralPeripheralButtonScript.TextAddress.text; TextTemperatureAmbient.text = "..."; TextTemperatureTarget.text = "..."; TextAccelerometerX.text = "..."; TextAccelerometerY.text = "..."; TextAccelerometerZ.text = "..."; }
void AddPeripheral(string name, string address) { if (_peripheralList == null) { _peripheralList = new Dictionary <string, CentralPeripheralButtonScript> (); } if (!_peripheralList.ContainsKey(address)) { GameObject peripheralObject = (GameObject)Instantiate(CentralPeripheralButtonPrefab); CentralPeripheralButtonScript script = peripheralObject.GetComponent <CentralPeripheralButtonScript> (); script.TextName.text = name; script.TextAddress.text = address; script.PanelCentralRFduino = PanelCentralRFduino; script.PanelCentralTISensorTag = PanelCentralTISensorTag; peripheralObject.transform.SetParent(PanelScrollContents); peripheralObject.transform.localScale = new Vector3(1f, 1f, 1f); _peripheralList[address] = script; } }