private void OnEnemyKilledEvent(Centipede centipede) { Debug.Log("You killed centipede!!!!!!!!!!"); // add the score value for the enemy to the player score playerScore += centipede.ScoreValue; UpdateScore(); }
// Use this for initialization private void Awake() { SegmentBody segInfo = new SegmentBody(); // Timer for generating segments timerMax = 0.8f; timer = timerMax; spriteRender = GetComponent <SpriteRenderer>(); // Find length from center of player's ship to border boxCollider2D = GetComponent <BoxCollider2D>(); Vector3 pos = transform.position; leftradius = pos.x - boxCollider2D.bounds.min.x; upperradius = pos.y - boxCollider2D.bounds.min.y; spriteRender = GetComponent <SpriteRenderer>(); centipede = Resources.Load <Centipede>("Centipede"); mushrooms = Resources.Load <Mushrooms>("Mushroom"); bullet = Resources.Load <Bullet>("Bullet"); wizard = Resources.Load <Wizard>("Wizard"); Debug.Log("Centipede_Panimatstarted"); //levelGrid = new LevelGrid(10, 10); GetCameraSizes(); newWizard = Instantiate(wizard); }
private static void Centipede_BitByPlayer(On.Centipede.orig_BitByPlayer orig, Centipede self, Creature.Grasp grasp, bool eu) { orig.Invoke(self, grasp, eu); for (int i = 0; i < 2; i++) { self.room.AddObject(new BloodParticle(self.bodyChunks[0].pos, new Vector2(UnityEngine.Random.Range(-3f, 3f), UnityEngine.Random.Range(1f, 5f)), BloodMod.creatureColors["SmallCentipede"], "SmallCentipede", null, 1.3f)); } }
private void SpawnCentipede(Vector2 position) { Centipede centipede = new Centipede(); centipede.Init(); centipede.CreateCentipede(position, _centipedeBodyLength); _centipedesList.Add(centipede); }
public void CreateNewCentipede(GameObject headGameObject, Vector2 lastPosition, List <CentipedeTail> remainingTail, HorizontalDirection horizontalDirection, VerticalDirection verticalDirection) { CentipedeCount += 1; Centipede centipede = new Centipede(); centipede.Init(); centipede.CreateCentipede(headGameObject, lastPosition, remainingTail, horizontalDirection, verticalDirection); _centipedesList.Add(centipede); }
public void UpdateCentipede(Centipede _centipede) { UpdateScore(); _CentipedeList.Remove(_centipede); if (_CentipedeList.Count <= 0) { DisplayGameOver(true); return; } }
private void OnCollisionEnter(Collision coll) { GameObject colobj = coll.gameObject; if (colobj.name == "shot(Clone)") { Damage(); } if (colobj.name == "head2(Clone)") { cen = GameObject.Find("GameManager").GetComponent(typeof(Centipede)) as Centipede; Death(); } }
// Creates segment of centipede private void CreateCentipede() { Vector3 position = transform.position; position.x = 0; position.y = maxY - 0.2f; Centipede newCentipede = Instantiate(centipede, position, centipede.transform.rotation); SegmentBody.centipede.Add(newCentipede); segments--; timer = 0.2f; if (segments == 0) { isAlive = true; } }
private void CentiShockHook(On.Centipede.orig_Shock orig, Centipede self, PhysicalObject shockObj) { if (shockObj is Player && (shockObj as Player).playerState.slugcatCharacter == PlayerManager.GetCustomPlayer("Electric").SlugcatIndex) { if (self.graphicsModule != null) { (self.graphicsModule as CentipedeGraphics).lightFlash = 1f; for (int i = 0; i < (int)Mathf.Lerp(4f, 8f, self.size); i++) { self.room.AddObject(new Spark(self.HeadChunk.pos, Custom.RNV() * Mathf.Lerp(4f, 14f, UnityEngine.Random.value), new Color(0.7f, 0.7f, 1f), null, 8, 14)); } } for (int j = 0; j < self.bodyChunks.Length; j++) { self.bodyChunks[j].vel += Custom.RNV() * 6f * UnityEngine.Random.value; self.bodyChunks[j].pos += Custom.RNV() * 6f * UnityEngine.Random.value; } for (int k = 0; k < shockObj.bodyChunks.Length; k++) { shockObj.bodyChunks[k].vel += Custom.RNV() * 6f * UnityEngine.Random.value; shockObj.bodyChunks[k].pos += Custom.RNV() * 6f * UnityEngine.Random.value; } for (int i = 0; i < EVars.Count; i++) { if (EVars[i].ply == (shockObj as Player)) { if (self.Red) { EVars[i].EnterChargedModeNoToll(); } else { EVars[i].EnterChargedModeNoToll(); self.Die(); } } } } else { orig.Invoke(self, shockObj); } }
public override void ReceiveDamage() { try { if (SegmentBody.centipede[segmentNumber + 1] != null) { Centipede CurrentSegment = (Centipede)SegmentBody.centipede[segmentNumber + 1]; CurrentSegment.spriteRenderer.sprite = Resources.Load <Sprite>("Centipede"); } } catch (Exception exception) { Debug.Log(exception.ToString()); } Vector3 position = transform.position; Mushrooms newMushrooms = Instantiate(mushrooms, position, mushrooms.transform.rotation); GameHandler.score += (GameHandler.wave * 2); GameHandler.livingSegments--; base.ReceiveDamage(); }
// Use this for initialization void Start () { cObj = gameObject.GetComponent<Centipede>(); }
private void HandleEnemyKilledEvent(Centipede centipede) { playerScore += centipede.ScoreValue; // public property Debug.Log("Score :" + playerScore); UpdateScore(); }
public override void Realize() { if (realizedCreature != null) { return; } switch (creatureTemplate.TopAncestor().type) { case CreatureTemplate.Type.Slugcat: realizedCreature = new Player(this, world); break; case CreatureTemplate.Type.LizardTemplate: realizedCreature = new Lizard(this, world); break; case CreatureTemplate.Type.Fly: realizedCreature = new Fly(this, world); break; case CreatureTemplate.Type.Leech: realizedCreature = new Leech(this, world); break; case CreatureTemplate.Type.Snail: realizedCreature = new Snail(this, world); break; case CreatureTemplate.Type.Vulture: realizedCreature = new Vulture(this, world); break; case CreatureTemplate.Type.GarbageWorm: GarbageWormAI.MoveAbstractCreatureToGarbage(this, Room); realizedCreature = new GarbageWorm(this, world); break; case CreatureTemplate.Type.LanternMouse: realizedCreature = new LanternMouse(this, world); break; case CreatureTemplate.Type.CicadaA: realizedCreature = new Cicada(this, world, creatureTemplate.type == CreatureTemplate.Type.CicadaA); break; case CreatureTemplate.Type.Spider: realizedCreature = new Spider(this, world); break; case CreatureTemplate.Type.JetFish: realizedCreature = new JetFish(this, world); break; case (CreatureTemplate.Type)patch_CreatureTemplate.Type.SeaDrake: realizedCreature = new SeaDrake(this, world); break; case CreatureTemplate.Type.BigEel: realizedCreature = new BigEel(this, world); break; case CreatureTemplate.Type.Deer: realizedCreature = new Deer(this, world); break; case (CreatureTemplate.Type)patch_CreatureTemplate.Type.WalkerBeast: realizedCreature = new WalkerBeast(this, world); break; case CreatureTemplate.Type.TubeWorm: realizedCreature = new TubeWorm(this, world); break; case CreatureTemplate.Type.DaddyLongLegs: realizedCreature = new DaddyLongLegs(this, world); break; case CreatureTemplate.Type.TentaclePlant: if (creatureTemplate.type == CreatureTemplate.Type.TentaclePlant) { realizedCreature = new TentaclePlant(this, world); } else { realizedCreature = new PoleMimic(this, world); } break; case CreatureTemplate.Type.MirosBird: realizedCreature = new MirosBird(this, world); break; case CreatureTemplate.Type.TempleGuard: realizedCreature = new TempleGuard(this, world); break; case CreatureTemplate.Type.Centipede: case CreatureTemplate.Type.RedCentipede: case CreatureTemplate.Type.Centiwing: case CreatureTemplate.Type.SmallCentipede: realizedCreature = new Centipede(this, world); break; case CreatureTemplate.Type.Scavenger: realizedCreature = new Scavenger(this, world); break; case CreatureTemplate.Type.Overseer: realizedCreature = new Overseer(this, world); break; case CreatureTemplate.Type.VultureGrub: if (creatureTemplate.type == CreatureTemplate.Type.VultureGrub) { realizedCreature = new VultureGrub(this, world); } else if (creatureTemplate.type == CreatureTemplate.Type.Hazer) { realizedCreature = new Hazer(this, world); } break; case CreatureTemplate.Type.EggBug: realizedCreature = new EggBug(this, world); break; case CreatureTemplate.Type.BigSpider: case CreatureTemplate.Type.SpitterSpider: realizedCreature = new BigSpider(this, world); break; case CreatureTemplate.Type.BigNeedleWorm: if (creatureTemplate.type == CreatureTemplate.Type.SmallNeedleWorm) { realizedCreature = new SmallNeedleWorm(this, world); } else { realizedCreature = new BigNeedleWorm(this, world); } break; case CreatureTemplate.Type.DropBug: realizedCreature = new DropBug(this, world); break; } InitiateAI(); for (int i = 0; i < stuckObjects.Count; i++) { if (stuckObjects[i].A.realizedObject == null) { stuckObjects[i].A.Realize(); } if (stuckObjects[i].B.realizedObject == null) { stuckObjects[i].B.Realize(); } } }
public void RemoveCentipede(Centipede centipede) { _centipedesList.Remove(centipede); }