private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Body Part")) { CenterBodypartController centerBody = collision.transform.GetComponent <BodyPartController>().GetCenterBodyPart(); centerBody.OnChangeCharacterToDynamic(centerBody.transform.parent); } }
protected void OnNotGrounded() { _centerBody.OnChangeCharacterToDynamic(transform.parent); Destroy(gameObject); }