private void spawnClone() { Vector3 spawnPoint = new Vector3(this.cloneSpawnPoint.x, this.cloneSpawnPoint.y, 0.0f); this.clone = (GameObject)Instantiate(Resources.Load("centaur_clone"), spawnPoint, Quaternion.identity); CentaurCharge centaurCharge = (CentaurCharge)this.clone.GetComponent <CentaurCharge>(); centaurCharge.standingPosition = new Vector2(this.clone.transform.position.x, this.clone.transform.position.y); centaurCharge.isMirror = true; centaurCharge.mirrorCenter = this.GetComponent <CentaurChargeWithoutAura>().standingPosition; centaurCharge.mirrorObject = this.gameObject; }
public void Update() { this.counter += Time.deltaTime; if (BossHealth.hp / BossHealth.maxHp <= 0.66f && this.phase == 0) { this.currentPattern.stopAttackPattern(); this.counter = 0.0f; this.phase = 1; this.currentPattern = this.GetComponent <CentaurCharge>(); this.currentPattern.startAttackPattern(); } if (BossHealth.hp / BossHealth.maxHp <= 0.25f && this.phase == 1) { this.currentPattern.stopAttackPattern(); this.counter = 0.0f; this.phase = 2; this.currentPattern = this.GetComponent <CentaurCharge>(); CentaurCharge centaurCharge = (CentaurCharge)this.currentPattern; centaurCharge.standingPosition = centaurCharge.standingPosition - this.cloneSpawnPoint; centaurCharge.onStand.subscribe(this.spawnClone); this.currentPattern.startAttackPattern(); } }