void Start() { playerColor = Celula.CellType.R; Utils.Pair <Vector3, float> aux = grid.getPlayerPositionAndRotation(); transform.position = aux.first; transform.Rotate(Vector3.up * aux.second); bool found = false; for (i = 0; i < Grid.MAX_SIZE; i++) { for (j = 0; j < Grid.MAX_SIZE; j++) { if (grid.getCelula(i, j).getCellType() == Celula.CellType.Entrada) { found = true; break; } } if (found) { break; } } marked = new bool[Grid.MAX_SIZE, Grid.MAX_SIZE]; movement = new Utils.Pair <int, int> [Grid.MAX_SIZE * Grid.MAX_SIZE]; totalMovements = 0; currentMov = 0; }
public bool BuildLevel(Grid grid, string level) { try { string line; string filename = "Assets/level/" + level + ".txt"; StreamReader reader = new StreamReader(filename, Encoding.Default); using (reader) { int row = 0, col = 0; while (true) { line = reader.ReadLine(); if (line == null) { break; } for (col = 0; col < line.Length; col++) { Celula.CellType tipo = Celula.CellType.Vazia; if (line[col] == 'R') { tipo = Celula.CellType.R; } if (line[col] == 'G') { tipo = Celula.CellType.G; } if (line[col] == 'B') { tipo = Celula.CellType.B; } if (line[col] == 'E') { tipo = Celula.CellType.Entrada; } if (line[col] == 'S') { tipo = Celula.CellType.Saida; } if (line[col] == 'X') { tipo = Celula.CellType.Vazia; } grid.setCelula(row, col, tipo); } row++; } } } catch (System.Exception e) { Debug.LogError("Erro ao abrir arquivo level" + level + ".txt"); Debug.LogError(e.Message); return(false); } return(true); }
void Start() { playerColor = Celula.CellType.R; Utils.Pair<Vector3, float> aux = grid.getPlayerPositionAndRotation (); transform.position = aux.first; transform.Rotate (Vector3.up * aux.second); bool found = false; for (i = 0; i < Grid.MAX_SIZE; i++) { for (j = 0; j < Grid.MAX_SIZE; j++) { if (grid.getCelula(i, j).getCellType() == Celula.CellType.Entrada) { found = true; break; } } if (found) break; } marked = new bool[Grid.MAX_SIZE, Grid.MAX_SIZE]; movement = new Utils.Pair<int, int>[Grid.MAX_SIZE * Grid.MAX_SIZE]; totalMovements = 0; currentMov = 0; }
public void setCelula(int i, int j, Celula.CellType tipo) { grid[i, j].setCellType(tipo); }