private Board ConvertWorkingSetIntoBoard(CellStatus[,] workingSet) { var generated = new Board(_gameConfiguration); workingSet.Foreach((row, column) => { if (workingSet[row, column] == CellStatus.ShipPart) generated.BoardRepresentation.Add(new BoardCoordinate(row, column)); }); if (!generated.IsValid) { throw new Exception("Generated board is invalid!"); } return generated; }
private Board ConvertWorkingSetIntoBoard(CellStatus[,] workingSet) { var generated = new Board(_gameConfiguration); workingSet.Foreach((row, column) => { if (workingSet[row, column] == CellStatus.ShipPart) generated.BoardRepresentation.Add(new BoardCoordinate(row, column)); }); string validationError = generated.Validate(); if (validationError != null) { Debug.Print(validationError); Debug.Print(generated.PresentBoardGraphically()); throw new Exception("Generated board is invalid!"); } return generated; }