예제 #1
0
파일: MapWorld.cs 프로젝트: TD6370/TheCell
    IEnumerator StartLoadGrid()
    {
        yield return(null);

        //while (StackSectorsUpdating.Count > 0)
        //{
        //    yield return null;

        //    if (IsReloadGridMap)
        //        yield return null;

        //    string sector = StackSectorsUpdating.Pop();
        //    Debug.Log("************ RefreshGrid " + sector);

        //    IsReloadGridMap = true;
        //    RefreshGrid(sector);

        //    yield return null;
        //}
        foreach (var cell in m_listCellsGridMap)
        {
            if (IsReloadGridMap)
            {
                yield return(null);
            }

            CellGridMapController sector = cell.GetSector();

            IsReloadGridMap = true;
            RefreshGrid(sector.X, sector.Y);
            yield return(null);
        }
    }
예제 #2
0
파일: MapWorld.cs 프로젝트: TD6370/TheCell
    //UpdateSprite()

    public void RefreshGrid(string sector)
    {
        if (Storage.Instance.IsLoadingWorld)
        {
            return;
        }

        ////#fix mem
        //Vector2 posSector = Helper.GetPositByField(sector);
        //ReloadCellGrid((int)posSector.x, (int)posSector.y);
        //for (int i = m_listCellsGridMap.Count - 1; i >= 0; i--)
        //{
        //    if (m_listCellsGridMap[i] == null)
        //    {
        //        m_listCellsGridMap.RemoveAt(i);
        //    }
        //}

        GameObject cellMap = m_listCellsGridMap.Find(p => p.name == "MapGridCell" + sector);

        if (cellMap == null)
        {
            Debug.Log("###### RefreafGrid cellMap==null");
            IsReloadGridMap = false;
            return;
        }
        CellGridMapController cellMapController = cellMap.GetComponent <CellGridMapController>();

        if (cellMapController == null)
        {
            Debug.Log("###### RefreafGrid cellMapController == null");
            IsReloadGridMap = false;
            return;
        }
        cellMapController.Refresh();
    }
예제 #3
0
파일: MapWorld.cs 프로젝트: TD6370/TheCell
    public static CellGridMapController GetSector(this GameObject cellMap)
    {
        CellGridMapController cellMapController = cellMap.GetComponent <CellGridMapController>();

        return(cellMapController);
    }