/// <summary> /// This function does the actual pairing of two cells. This function is required separately for the wrapped coordinate system, /// since there the two coordinates and the direction don't have a direct connection. /// </summary> /// <param name="currentCoordinates">This cells coordinates.</param> /// <param name="neighborCoordinates">The neighboring cell's coordinates.</param> /// <param name="toNeighbor">The direction towards the neighboring cell.</param> void PairCells(Vector2 currentCoordinates, Vector2 neighborCoordinates, CellDirection toNeighbor) { //Debug.Log(currentCoordinates); //Debug.Log(neighborCoordinates); GetCell(currentCoordinates).AddNeighbor(toNeighbor, GetCell(neighborCoordinates)); GetCell(neighborCoordinates).AddNeighbor(toNeighbor.Opposite(), GetCell(currentCoordinates)); }
public void SetNeighbor(CellDirection direction, SquareCellScript cell) { neighbors[(int)direction] = cell; cell.neighbors[(int)direction.Opposite()] = this; }