/// <summary> /// Constructor for a scripted waypoint. /// </summary> /// <param name="parent">The Cavebot module that will host this object.</param> /// <param name="loc">A world location.</param> /// <param name="code">The C# code that will be loaded as a script.</param> public Waypoint(Cavebot parent, Objects.Location loc, string code, string label = "") { this.Parent = parent; this.Location = loc; this.Script = new Script(this.Parent, code, this); this.Type = Types.Script; this.NodeLocations = new List <Objects.Location>(); this.Label = label; }
/// <summary> /// Constructor for this class. /// </summary> /// <param name="parent">The Cavebot module that will host this object.</param> public Targeting(Cavebot parent) { this.Parent = parent; this.ResetEvent = new ManualResetEventSlim(); this.ResetEventCacheUpdated = new AutoResetEvent(false); this.StopwatchExhaust = new Stopwatch(); this.CreatureTimestamps = new Dictionary <uint, long>(); this.CreatureWatchlist = new Dictionary <uint, Objects.Location>(); }
public HModules(Core core) { Cavebot = new Cavebot(ref core); General = new General(ref core); Heal = new Heal(ref core); Looter = new Looter(ref core); Targeting = new Targeting(ref core); Scripter = new Scripter(ref core); }
/// <summary> /// Constructor for a target. /// </summary> /// <param name="parent">The Cavebot module that will hosts this object.</param> /// <param name="name">The name of the creature to look for.</param> /// <param name="settings">A collection of Target.Setting objects, used as criterias when finding a new target.</param> public Target(Cavebot parent, string name, List <Target.Setting> settings) { this.Parent = parent; this.Name = name; this.Settings = settings; this.DoLoot = true; while (this.Settings.Count < this.SettingsMaxCount) { this.Settings.Add(Target.Setting.GetDefaults(this)); } }
/// <summary> /// Constructor for a node waypoint. /// </summary> /// <param name="parent">The Cavebot module that will host this object.</param> /// <param name="loc">A world location.</param> /// <param name="nodes">A collection of world locations that will serve as subnodes.</param> public Waypoint(Cavebot parent, Objects.Location loc, IEnumerable <Objects.Location> nodes, string label = "") { this.Parent = parent; this.Location = loc; this.Type = Types.Node; this.NodeLocations = nodes != null? nodes.ToList <Objects.Location>() : new List <Objects.Location>(); this.Script = new Script(this.Parent, string.Empty, this); this.Label = label; }
public Main() { try { InitializeComponent(); /// Activate PXG screen AutoItX.WinActivate(Addresses.PxgClientName); /// Find PXG Handle Addresses.RegisterHandle(); /// This sets all the rectangles of the screens UpdateGUI(); /// Start reading from memory MemoryManager.StartMemoryManager(Addresses.PxgPointerAddress, Addresses.PxgProcessName); /// Init Pokemon settings Pokemon.Init(); /// This loads all the available monsters to the ListBoxes on settings screen LoadAvailableMonsters(); /// This loads the Player settings in settings.json LoadPlayerSettings(); /// Cavebot placeholder actions //Cavebot.TestInit(); /// This is used populate Cavebot Tree UpdateCavebotTree(); /// Create an "instance" of Cavebot and CavebotAttack and start InputHandler loop Task.Run(() => Cavebot.Start()); Task.Run(() => CavebotAttack.Start()); Task.Run(() => CavebotAttack.StartSpells()); this.Location = new Point(GUI.WindowRect.X + 10, GUI.WindowRect.Y + 160); } catch (Exception ex) { MessageBox.Show("Error: Main constructor: " + ex.Message); } }
/// <summary> /// Constructor for an empty target. /// </summary> /// <param name="parent">The Cavebot module that will hosts this object.</param> public Target(Cavebot parent) : this(parent, "New monster", new List <Setting>()) { }
/// <summary> /// Constructor an empty waypoint. /// </summary> /// <param name="parent">The Cavebot module that will host this object.</param> public Waypoint(Cavebot parent, string label = "") { this.Parent = parent; this.Location = Objects.Location.Invalid; this.Label = label; }
public Looter(Cavebot parent) { this.Parent = parent; this.ResetEvent = new ManualResetEventSlim(); this.ResetEventMultiUse = new AutoResetEvent(false); }
/// <summary> /// Constructor for this class. /// </summary> /// <param name="parent">The Cavebot module that will host this object.</param> public Walker(Cavebot parent) { this.Parent = parent; this.ResetEvent = new ManualResetEventSlim(); this.ResetEventTilesUpdated = new AutoResetEvent(false); }
/// <summary> /// Constructor for this class. /// </summary> /// <param name="parent">The Cavebot module that will host this script.</param> /// <param name="code">The C# code that will be run when this script is executed.</param> /// <param name="waypoint">The waypoint to associate with this script.</param> public Script(Cavebot parent, string code, Waypoint waypoint) { this.Parent = parent; this.Code = code; this.Waypoint = waypoint; }
/// <summary> /// Constructor for this class. /// </summary> /// <param name="parent">The Cavebot module that will host this script.</param> /// <param name="code">The C# code that will be run when this script is executed.</param> public Script(Cavebot parent, string code) : this(parent, code, null) { }