public bool moveViewPort = true; //indicator of whether we should actually move the viewport void Awake() { if (testInput) { gameObject.AddComponent <TestInputScript>(); gameObject.AddComponent <TestOutputScript>(); } testObjects.SetActive(useTestObjects); linkToHeadNode(); setupGazeCasters(); //correct our rotation to work with mvr transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 180)); caveViewPortManager = GetComponent <CaveViewPortManager>(); if (logGazeData) { dataLogger = gameObject.AddComponent <EyeGazeDataLogger>(); } marker = Instantiate(markerPrefab); }
// Use this for initialization void Start() { viewportManager = GetComponent <CaveViewPortManager>(); viewportManager.debug = true; leftScreenParent = GameObject.Find("LeftCameraScreens").transform; rightScreenParent = GameObject.Find("RightCameraScreens").transform; }