예제 #1
0
 Vector3 EvaluteAt(float t, CatmullRomSpline3D spline, int p)
 {
     if (t > p)
     {
         t -= p;
     }
     return(spline.Sample(t));
 }
예제 #2
0
 Vector3 EvaluteAt(float t)
 {
     if (t > 3)
     {
         t -= 3;
     }
     return(spline.Sample(t));
 }