public void SetSkin(Skin skin)
 {
     playerSkin = skin;
     dashState.walkTrail.material.color = skin.mainColor;
     dashState.dashParticles.startColor = skin.mainColor;
     playerMesh.material.mainTexture    = playerSkin.playerTexture;
     maskMesh.material.mainTexture      = playerSkin.maskTexture;
     catchState.ChangeArrowColor();
     //playerMesh.materials[1].SetColor("_OutlineColor", skin.mainColor); //Uncomment if you want Outline the same color as Character
 }