public void ObjectParse(object parse) { CatalogueItem_CodeSnip item = parse as CatalogueItem_CodeSnip; this.codeSnip = item; lable.text = item._FriendlyName; favourite = item.favourite; assetID = item._ItemID; }
public void ObjectParse(CatalogueItem_CodeSnip codeSnipParse, CatalogueItemThumnail_CodeSnip thumbnail) { this._ItemCodeSnip = codeSnipParse; if (_ItemCodeSnip._ItemID != 0) { //Existing Asset _ItemThumbnail = thumbnail; _AssetName.text = _ItemCodeSnip._FriendlyName; _CodeEditor.mainInput.text = _ItemCodeSnip._CodeText; _CodeEditor.mainText.SetText(_ItemCodeSnip._CodeText, true); _CodeEditor.WriteEvent(_CodeEditor.mainInput.text); favouritesToggle.isOn = _ItemCodeSnip.favourite; tagsInputField.text = string.Join("#", _ItemCodeSnip.tags); } }
public async void SaveAssetAsync() { if (string.IsNullOrEmpty(_AssetName.text)) { MessageBox.Show("Error", "Asset Name Is Missing", () => { }); return; } this.GetComponent <Button>().interactable = false; LoadingPanelUI loadingPanelUI = GetComponentInChildren <LoadingPanelUI>(true); loadingPanelUI.gameObject.SetActive(true); loadingPanelUI.ChangeText("Please Wait", "Uploading"); const string _ItemFileName = "CatalogueItem.asscat"; const string _ThumnailPrefabName = "AssetThumnail_ConeSnip"; _CatalogueManager = GameObject.FindWithTag("CatalogueManager").GetComponent <CatalogueManager>(); _ItemCodeSnip = new CatalogueItem_CodeSnip { _FriendlyName = _AssetName.text, _CodeText = _CodeEditor.mainText.text, _ItemID = _ItemCodeSnip._ItemID, _ModifiedDate = DateTime.Now.ToString(), tags = tagsInputField.text.Split('#'), itemTypeCategory = 0, favourite = favouritesToggle.isOn, }; if (_ItemCodeSnip._ItemID == 0) //New Asset { _CatalogueManager._CreatedAssetCount++; _ItemCodeSnip._ItemID = _CatalogueManager._CreatedAssetCount; CatalogueItemDetail _ItemDetail = new CatalogueItemDetail { ItemType = CatalogueItemDetail.ItemTypes.CodeSnip, ItemID = _CatalogueManager._CreatedAssetCount, CatalogueItemDirectory = "/Assets/CodeSnips/" + _CatalogueManager._CreatedAssetCount.ToString("D5") + "/", DateModified = DateTime.Now.ToString(), FriendlyName = _ItemCodeSnip._FriendlyName, ItemTypeCategory = 0, }; _CatalogueManager._CatalogueItemDetails.Add(_ItemDetail); _CatalogueManager.ResyncCatalogueDatabaseAsync(); string _LocalAssetPath = Application.persistentDataPath + "/" + _CatalogueManager._DatabaseUID + _ItemDetail.CatalogueItemDirectory + "/"; cmd_File.DeleteFolder(_LocalAssetPath, false); using (DropboxClient _DropboxClient = new DropboxClient(AvoEx.AesEncryptor.DecryptString(PlayerPrefs.GetString("Token")))) { await cmd_Dropbox.UploadObjAsync(_DropboxClient, _ItemCodeSnip, _ItemDetail.CatalogueItemDirectory, _ItemFileName); Debug.Log("LOG:" + DateTime.Now.ToString() + " - " + _ItemCodeSnip._FriendlyName + " Created"); MessageBox.Show("Boom Shaka Laka", "Asset Now Added", () => { GetComponent <PopupItemController>().HideDialog(0); }); } Directory.CreateDirectory(_LocalAssetPath); cmd_File.SerializeObject(_LocalAssetPath, _ItemFileName, _ItemCodeSnip); GameObject go = Instantiate(Resources.Load(_ThumnailPrefabName) as GameObject, GameObject.FindWithTag("ThumbnailGrid").transform); go.SendMessage("ObjectParse", _ItemCodeSnip); } else { foreach (CatalogueItemDetail _itemDetail in _CatalogueManager._CatalogueItemDetails) { if (_itemDetail.ItemID == _ItemCodeSnip._ItemID) { _itemDetail.DateModified = DateTime.Now.ToString(); _itemDetail.FriendlyName = _ItemCodeSnip._FriendlyName; _ItemThumbnail.lable.text = _ItemCodeSnip._FriendlyName; _ItemThumbnail.ObjectParse(_ItemCodeSnip); _CatalogueManager.ResyncCatalogueDatabaseAsync(); using (DropboxClient dropboxClient = new DropboxClient(AvoEx.AesEncryptor.DecryptString(PlayerPrefs.GetString("Token")))) { await cmd_Dropbox.UploadObjAsync(dropboxClient, _ItemCodeSnip, _itemDetail.CatalogueItemDirectory, _ItemFileName); Debug.Log("LOG:" + DateTime.Now.ToString() + " - " + _ItemCodeSnip._FriendlyName + " Updated"); MessageBox.Show("Boom Shaka Laka", "Asset Now Updated", () => { GetComponent <PopupItemController>().HideDialog(0); }); } string localPath = Application.persistentDataPath + "/" + _CatalogueManager._DatabaseUID + _itemDetail.CatalogueItemDirectory + "/"; cmd_File.SerializeObject(localPath, _ItemFileName, _ItemCodeSnip); return; } } } loadingPanelUI.gameObject.SetActive(false); this.GetComponent <Button>().interactable = true; }