public void BuilderInWorldQuickBar() { BuilderInWorldTestHelper.CreateTestCatalogLocalSingleObject(); CatalogItem item = DataStore.i.builderInWorld.catalogItemDict.GetValues()[0]; CatalogItemAdapter adapter = BuilderInWorldTestHelper.CreateCatalogItemAdapter(gameObjectToUse); adapter.SetContent(item); CatalogAssetGroupAdapter groupAdatper = new CatalogAssetGroupAdapter(); groupAdatper.AddAdapter(adapter); CatalogGroupListView catalogGroupListView = new CatalogGroupListView(); catalogGroupListView.AddAdapter(groupAdatper); catalogGroupListView.generalCanvas = Utils.GetOrCreateComponent <Canvas>(gameObjectToUse); QuickBarView quickBarView = new QuickBarView(); quickBarView.catalogGroupListView = catalogGroupListView; QuickBarController quickBarController = new QuickBarController(quickBarView); int slots = quickBarController.GetSlotsCount(); quickBarView.shortcutsImgs = new QuickBarSlot[slots]; for (int i = 0; i < slots; i++) { quickBarView.SetIndexToDrop(i); adapter.AdapterStartDragging(null); quickBarView.SceneObjectDropped(null); Assert.AreEqual(item, quickBarController.QuickBarObjectSelected(i)); } }
public void SetContent(string category, List <CatalogItem> catalogItemList) { categoryTxt.text = category.ToUpper(); RemoveAdapters(); foreach (CatalogItem catalogItem in catalogItemList) { CatalogItemAdapter adapter = Instantiate(catalogItemAdapterPrefab, categoryContentGO.transform).GetComponent <CatalogItemAdapter>(); adapter.SetContent(catalogItem); SubscribeToEvents(adapter); } }
public void SetContent(string category, List <SceneObject> sceneObjectsList) { categoryTxt.text = category.ToUpper(); RemoveAdapters(); foreach (SceneObject sceneObject in sceneObjectsList) { CatalogItemAdapter adapter = Instantiate(catalogItemAdapterPrefab, categoryContentGO.transform).GetComponent <CatalogItemAdapter>(); adapter.SetContent(sceneObject); adapter.OnSceneObjectClicked += SceneObjectClicked; adapter.OnSceneObjectFavorite += SceneObjectFavorite; adapter.OnAdapterStartDrag += AdapterStartDragging; adapter.OnAdapterDrag += OnDrag; adapter.OnAdapterEndDrag += OnEndDrag; } }
private void AdapterStartDragging(CatalogItem catalogItemClicked, CatalogItemAdapter adapter, BaseEventData data) { PointerEventData eventData = data as PointerEventData; if (draggedObject == null) { draggedObject = Instantiate(adapter.gameObject, generalCanvas.transform); } CatalogItemAdapter newAdapter = draggedObject.GetComponent <CatalogItemAdapter>(); RectTransform adapterRT = adapter.GetComponent <RectTransform>(); newAdapter.SetContent(adapter.GetContent()); newAdapter.EnableDragMode(adapterRT.sizeDelta); catalogItemAdapterDragged = newAdapter; OnStopInput?.Invoke(); }
public void BuilderInWorldQuickBar() { BIWTestHelper.CreateTestCatalogLocalSingleObject(); CatalogItem item = DataStore.i.dataStoreBuilderInWorld.catalogItemDict.GetValues()[0]; CatalogItemAdapter adapter = BIWTestHelper.CreateCatalogItemAdapter(gameObjectToUse); adapter.SetContent(item); CatalogAssetGroupAdapter groupAdapter = new GameObject("_CatalogAssetGroupAdapter").AddComponent <CatalogAssetGroupAdapter>(); groupAdapter.SubscribeToEvents(adapter); CatalogGroupListView catalogGroupListView = new GameObject("_CatalogGroupListView").AddComponent <CatalogGroupListView>(); catalogGroupListView.SubscribeToEvents(groupAdapter); catalogGroupListView.generalCanvas = Utils.GetOrCreateComponent <Canvas>(gameObjectToUse); SceneCatalogView sceneCatalogView = SceneCatalogView.Create(); sceneCatalogView.catalogGroupListView = catalogGroupListView; SceneCatalogController sceneCatalogController = new SceneCatalogController(); QuickBarView quickBarView = QuickBarView.Create(); QuickBarController quickBarController = new QuickBarController(); sceneCatalogController.Initialize(sceneCatalogView, quickBarController); quickBarController.Initialize(quickBarView, sceneCatalogController); int slots = quickBarController.GetSlotsCount(); quickBarView.shortcutsImgs = new QuickBarSlot[slots]; for (int i = 0; i < slots; i++) { quickBarController.SetIndexToDrop(i); adapter.AdapterStartDragging(null); quickBarController.SetQuickBarShortcut(item, i, new Texture2D(10, 10)); Assert.AreEqual(item, quickBarController.QuickBarObjectSelected(i)); } }