public void StartRunning() { targetPosition = new Vector3(-transform.position.x, transform.position.y, transform.position.z); speedMod = (CatSpeed)Mathf.FloorToInt(Random.Range(1, (int)CatSpeed.Max)); facingRight = transform.position.x < 0; transform.localScale = new Vector3(facingRight ? -1 : 1, transform.localScale.y, transform.localScale.z); anim.Play("Running"); running = true; }
public void MaxSpeed() { speedMod = CatSpeed.Max; }