public void initialized(ContentManager content, int widthMapPos, int heightMapPos, string texturePath, string texturePathDead, int x, int y, int h, int w, int hCut, int wCut) { //Set Position m_catPos = new Rectangle(x, y, w, h); m_catAnim = CatAnim.Frame1; m_catState = CatState.Life; m_animStart = false; m_mapPosX = widthMapPos; m_mapPosY = heightMapPos; //Set Rectangle m_catRectangle = new Rectangle(0, 0, wCut, hCut); //Load Texture m_catTexture = content.Load <Texture2D>(texturePath); m_catDead = content.Load <Texture2D>(texturePathDead); }
//Methods public bool TouchInputKill(Vector2 screenScale, TouchCollection touchPanelState) { if (m_animStart) { //Collision foreach (TouchLocation tl in touchPanelState) { if (tl.State == TouchLocationState.Pressed) { if (tl.Position.X > m_catPos.X / screenScale.X && tl.Position.X < m_catPos.X / screenScale.X + m_catRectangle.Width / screenScale.X && /* X */ tl.Position.Y > m_catPos.Y / screenScale.Y && tl.Position.Y < m_catPos.Y / screenScale.Y + m_catRectangle.Height / screenScale.Y /* Y */) { if (m_catState == CatState.Life) { m_catState = CatState.DeadAnim; m_catAnim = CatAnim.Frame1; return(true); } else { return(false); } } else { return(false); } } else { return(false); } } } else { return(false); } return(false); }
//UPDATE public void Update(GameTime gameTime, TouchCollection touchPanelState, Vector2 screenScale) { //Animation if (m_animStart) { m_elapsed = (float)gameTime.ElapsedGameTime.TotalMilliseconds; //Timer m_timer -= (int)m_elapsed; if (m_timer <= -70) //Duration { if (m_catAnim == CatAnim.Frame1) { m_catAnim = CatAnim.Frame2; //Frame 2 } else if (m_catAnim == CatAnim.Frame2) { m_catAnim = CatAnim.Frame3; //Frame 3 } else if (m_catAnim == CatAnim.Frame3) { m_catAnim = CatAnim.Frame4; //Frame 4 } else if (m_catAnim == CatAnim.Frame4) { m_catAnim = CatAnim.Frame5; //Frame 5 } else if (m_catAnim == CatAnim.Frame5) { m_catAnim = CatAnim.Frame6; //Frame 6 } else if (m_catAnim == CatAnim.Frame6 && m_catState == CatState.DeadAnim) { m_catState = CatState.Dead; } m_timer = 0; //Reset Timer } } }