static int _g_get_PathMgr(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.PathMgr);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_TbDataMgrLua(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.TbDataMgrLua = (XLua.LuaTable)translator.GetObject(L, 2, typeof(XLua.LuaTable));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_IsSqliteUnity(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.IsSqliteUnity = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #4
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        static int _s_set_LoginType(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);
                Casinos._eLoginType    gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.LoginType = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _is_editor_debug = LuaAPI.lua_toboolean(L, 2);

                    Casinos.CasinosContext gen_ret = new Casinos.CasinosContext(_is_editor_debug);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Casinos.CasinosContext constructor!"));
        }
예제 #6
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        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    bool _force_use_resouceslaunch = LuaAPI.lua_toboolean(L, 2);
                    bool _force_use_dataoss        = LuaAPI.lua_toboolean(L, 3);

                    Casinos.CasinosContext gen_ret = new Casinos.CasinosContext(_force_use_resouceslaunch, _force_use_dataoss);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Casinos.CasinosContext constructor!"));
        }
예제 #7
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        static int _m_StopAllSceneSound(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.StopAllSceneSound(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #8
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        static int _m_GetAudioSource(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    System.Collections.Generic.List <UnityEngine.AudioSource> gen_ret = gen_to_be_invoked.GetAudioSource(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #9
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        static int _m_FreeAudioSource(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.AudioSource _audio_src = (UnityEngine.AudioSource)translator.GetObject(L, 2, typeof(UnityEngine.AudioSource));

                    gen_to_be_invoked.FreeAudioSource(_audio_src);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #10
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        static int _m_BgVolumeChange(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    float _volume = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.BgVolumeChange(_volume);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #11
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        static int _m_SetNativeOperate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    int _native_operate = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.SetNativeOperate(_native_operate);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #12
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        static int _m_OnApplicationFocus(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    bool _focus_status = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.OnApplicationFocus(_focus_status);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #13
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        static int _m_Play(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    string _file_name = LuaAPI.lua_tostring(L, 2);
                    Casinos._eSoundLayer _sound_layer; translator.Get(L, 3, out _sound_layer);

                    gen_to_be_invoked.Play(_file_name, _sound_layer);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #14
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        static int _m_AppendStrWithSB(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Casinos.CasinosContext gen_to_be_invoked = (Casinos.CasinosContext)translator.FastGetCSObj(L, 1);



                {
                    string[] _strs = translator.GetParams <string>(L, 2);

                    string gen_ret = gen_to_be_invoked.AppendStrWithSB(_strs);
                    LuaAPI.lua_pushstring(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }