void ActiveRunPlayer() { if (ShootPlayerPath == null) { Debug.LogError("ActiveRunPlayer -> ShootPlayerPath was null!"); return; } if (IsActiveRunPlayer) { return; } IsActiveRunPlayer = true; Debug.Log("ActiveRunPlayer..."); PlayerObj = gameObject; PlayerTran = transform; if (pathCount <= 0) { CartoonShootCamCtrl.GetInstance().CheckGenSuiCamTranStartGame(); if (ShootPlayerMark != null) { MarkCurrentIndex = ShootPlayerMark.MarkIndex; ShootPlayerPath = ShootPlayerMark.ShootPlayerPath; PlayerPathTran = ShootPlayerPath.transform; } else { MarkCurrentIndex = 0; PlayerPathTran = ShootPlayerPath.transform; } PlayerTran.position = PlayerPathTran.GetChild(MarkCurrentIndex).position; PlayerTran.rotation = PlayerPathTran.GetChild(MarkCurrentIndex).rotation; } else { MarkCurrentIndex = 0; PlayerPathTran = ShootPlayerPath.transform; } MovePlayerByShootPath(); pathCount++; }
void ActivePlayerFollowCamera() { this.enabled = false; NoiseScript.enabled = false; GameCtrlXK.GetInstance().ShowAllGUI(); StartGameTimeCtrl.GetInstance().DelayPlayTime(); WaterwheelCameraCtrl.GetInstance().ActivePlayerFollowCamera(); InputEventCtrl.GetInstance().ClickStartBtOneEvent -= clickStartBtOneEvent; if (GameCtrlXK.GetInstance().PlayerMarkTest == null) { PlayerAutoFire.ResetIsRestartMove(); } Debug.Log("ActivePlayerFollowCamera...."); if (CartoonShootCamCtrl.GetInstance() != null) { CartoonShootCamCtrl.GetInstance().CheckGenSuiCamTranStartGame(); } }
// Update is called once per frame void Update() { if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = CartoonShootCamCtrl.GZhuJiaoTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 15f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - CartoonShootCamCtrl.GZhuJiaoTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { IsActiveShootCamera = true; gameObject.SetActive(false); if (IsActiveResetWorldTime) { IsActiveResetWorldTime = false; Invoke("DelayCheckResetWorldTime", 0.3f); } else { DelayCheckResetWorldTime(); } TimeRecord = Time.realtimeSinceStartup; Time.timeScale = WorldTime; for (int i = 0; i < ActionState.Length; i++) { if (AniComponent[i] != null) { AniComponent[i].SetBool(ActionState[i], true); } } switch (CamState) { case CartoonShootCamState.GenSuiCamera: CartoonShootCamCtrl.GetInstance().ActiveGenSuiCamera(GenSuiTran); break; case CartoonShootCamState.DingDianMiaoZhunCamera: CartoonShootCamCtrl.GetInstance().ActiveDingDianMiaoZhunCamera(DingDianTranCamPoint, DingDianMiaoZhunTranAimPoint); break; case CartoonShootCamState.DingDianBuMiaoZhunCamera: CartoonShootCamCtrl.GetInstance().ActiveDingDianBuMiaoZhunCamera(DingDianTranCamPoint); break; case CartoonShootCamState.ZiYouYiDongCamera: CartoonShootCamCtrl.GetInstance().ActiveZiYouYiDongCamera(ZiYouYiDongTranCamPath); break; } } } }