/// <summary> /// Default constructor /// </summary> /// <param name="display"></param> /// <param name="cardsListOrder"></param> /// <param name="mapper"></param> public CardsListVM(DisplayType display, CardsListOrder cardsListOrder, IMapper mapper, CardThumbnailDownloader cardThumbnailDownloader) { CardsListOrder = cardsListOrder; Display = display; this.mapper = mapper; CardThumbnailDownloader = cardThumbnailDownloader; }
internal void Init(CardsListOrder cardsListOrder, bool cardListCollapsed) { MyLibrary.CardsListOrder = cardsListOrder; MyLibraryWithoutLands.CardsListOrder = cardsListOrder; // Set the initial state of the compression SetCompressedCardList(cardListCollapsed); }
/// <summary> /// Default constructor /// </summary> /// <param name="display"></param> /// <param name="cardsListOrder"></param> /// <param name="mapper"></param> public CardsListVM(DisplayType display, CardsListOrder cardsListOrder, IMapper mapper) { CardsListOrder = cardsListOrder; Display = display; this.mapper = mapper; }
/// <summary> /// Default constructor /// </summary> /// <param name="display"></param> /// <param name="cardsListOrder"></param> public CardsListVM(DisplayType display, CardsListOrder cardsListOrder) { CardsListOrder = cardsListOrder; Display = display; }
internal void Init(CardsListOrder cardsListOrder) { MyLibrary.CardsListOrder = cardsListOrder; }
public CardsListVM(bool showDrawPctAndAmount, bool showAmount, CardsListOrder cardsListOrder) { ShowDrawPctAndAmount = showDrawPctAndAmount; ShowAmount = showAmount; CardsListOrder = cardsListOrder; }