/// <summary> /// This method will be called on the start of the mouse drag /// </summary> /// <param name="eventData">mouse pointer event data</param> public void OnBeginDrag(PointerEventData eventData) { lastMousePosition = eventData.position; canvasGroup.blocksRaycasts = false; shineParticle.SetActive(true); IsCardGetForDrag = true; cardsInHand.RepositionCards(); }