public void Teardown() { Object.DestroyImmediate(unitWithoutCard.gameObject); Object.DestroyImmediate(unit1.gameObject); Object.DestroyImmediate(unit2.gameObject); cardUnit = null; }
public void InitCard(CardUnit unit, Hand ownerHand, Player owner) { portrait.sprite = unit.portrait; this.owner = owner; this.ownerHand = ownerHand; this.unit = unit; }
private void UnitDataAvailableHandler(CardUnit unit) { nameText.SetText(unit.cardName); troopCountText.SetText("Troops: " + unit.baseTroopCount.ToString()); statsText.SetText("Attack: " + unit.baseAttack.ToString() + ", Speed: " + unit.baseSpeed.ToString() + ", Cost: " + unit.deployCost); descriptionText.SetText(unit.description); }
private void EnableDeployMode(CardUnit unit) { if (parentController.GetCurrentPhase() == Phase.PREP) { SetSubPhase(SubPhase.DEPLOYMENT); } }
// Removes the top card of the active deck public CardUnit Pop() { CardUnit unitCard = deckClone[deckClone.Count - 1]; deckClone.RemoveAt(deckClone.Count - 1); return(unitCard); }
/* * Applies the data from a card onto the zone. * A card in hand can be deployed onto a zone during the deployment subphase */ public void SetZoneData(Card cardData) { zoneData = (CardUnit)cardData; troopCount.text = zoneData.baseTroopCount.ToString(); portrait.sprite = zoneData.portrait; classIcon.sprite = zoneData.getUnitRoleIcon(); }
public void Setup() { player = PlayerUTests.CreateTestPlayer(); cardUnit = CardUnitUTests.CreateTestCardUnit(); cardBuilding = CardBuildingUTests.CreateTestCardBuilding(); cardResource = CardResourceUTests.CreateTestFoodCardResource(); }
public void Setup() { unitWithoutCard = UnitUTests.CreateTestUnit(); unit1 = CreateTestUnitWithCard(); unit2 = CreateTestUnitWithCard(); cardUnit = CardUnitUTests.CreateTestCardUnit(); }
public void Teardown() { cardUnit = null; cardBuilding = null; cardResource = null; C.Destroy(player.gameObject); }
public void LoadsTestCardUnit() { CardUnit newCard = LoadTestUnitCard(); Assert.IsNotNull(newCard); Assert.AreEqual(newCard.cardName, "Wizard"); Assert.AreEqual(newCard.speed, 2); }
// Create test card unit public static CardUnitDisplay CreateTestCardUnitDisplay() { CardUnit cardUnit = CardUnitUTests.CreateTestCardUnit(); CardUnitDisplay cardUnitDisplay = CardUnitDisplayUTests.CreateTestCardUnitDisplay(); cardUnitDisplay.SetCard(cardUnit); return(cardUnitDisplay); }
// Create test unit with card public static Unit CreateTestUnitWithCard() { CardUnit cardUnit = CardUnitUTests.CreateTestCardUnit(); Unit unit = UnitUTests.CreateTestUnit(); unit.SetCard(cardUnit); return(unit); }
// Set card public override void SetCard(Card card) { if (card is CardUnit) { CardUnit cardUnit = (CardUnit)card; this.cardUnit = cardUnit; Initialize(); } }
// Set card public override void SetCard(CardPiece cardPiece) { if (cardPiece is CardUnit) { CardUnit cardUnit = (CardUnit)cardPiece; this.cardUnit = cardUnit; pieceType = PieceType.Unit; SetCardStats(); } }
public void Setup() { player = PlayerUTests.CreateTestPlayer(); cardUnit1 = CardUnitUTests.CreateTestCardUnit(); cardUnit2 = CardUnitUTests.CreateTestCardUnit(); player.DrawCard(cardUnit1); cardUnitDisplay1 = player.cardPieceDisplays[0]; Sprite[] cardBackgrounds = Resources.LoadAll <Sprite>("Art/Cards/Card Backgrounds"); playableBorder = cardBackgrounds[1]; unplayableBorder = Resources.Load <Sprite>(ENV.CARD_UNPLAYABLE_BORDER_RESOURCE_PATH); highlightedBorder = Resources.Load <Sprite>(ENV.CARD_HIGHLIGHTED_BORDER_RESOURCE_PATH); }
/** * */ public void CreateNewContext(CardUnit unit, Vector3 pos) { ClearOptionPrompt(); ContextButton newButton = Instantiate(button, transform.position, transform.rotation, transform); newButton.SetOption(new DeployOption(unit)); //optionList.Add(newButton); pos.z = 0; GetComponent <RectTransform>().localPosition = pos; }
/* * Shuffles a deck based on the Fisher-Yates algorithm */ public void Shuffle() { int length = deckClone.Count; for (int i = length; i > 1; i--) { int randomIdx = Random.Range(0, i); CardUnit unit = deckClone[randomIdx]; deckClone[randomIdx] = deckClone[i - 1]; deckClone[i - 1] = unit; } }
/** * Function is dependent on the panel area parent having bottom left pivot and position for local position to correctly calculate */ private void DisplayOptionPrompt(CardUnit unit, Vector3 pos) { /* * ClearOptionPrompt(); * * ContextButton newButton = Instantiate(button, transform.position, transform.rotation, transform); * newButton.SetOption(new DeployOption(unit)); * optionList.Add(newButton); * * pos.z = 0; * GetComponent<RectTransform>().localPosition = pos; */ }
// Start is called before the first frame update void Start() { // Create unit unitPrefab = Instantiate(unitPrefab); unit = unitPrefab.GetComponent <Unit>(); cardUnit = CardUnit.LoadTestCardUnit(); unit.SetCard(cardUnit); // Create building buildingPrefab = Instantiate(buildingPrefab); building = buildingPrefab.GetComponent <Building>(); cardBuilding = CardBuilding.LoadTestCardBuilding(); building.SetCard(cardBuilding); }
private void LoadContent() { IEnumerable <Card> cards; var cardsList = numberDBLevel.DbLevelRecord.Cards.ToList(); cardsList = new ListShuffle <Card>().Shuffle(cardsList); for (int i = 0; i < cardsList.Count; i++) { CardUnit c = new CardUnit(this, cardsList[i], Settings.GetInstance().CardSize); UnitsCol.AddUnit(c); } }
public void ShowParty(List <MasterUnitParam> _masterList, List <DataUnitParam> _list) { foreach (DataUnitParam param in _list) { GameObject obj = Instantiate(m_prefPartyCard, m_goRootPartyCard.transform); obj.SetActive(true); CardUnit card = obj.GetComponent <CardUnit>(); MasterUnitParam master = _masterList.Find(p => p.unit_id == param.unit_id); card.Initialize(param, master); card.SetPosition(); cardUnitList.Add(card); } }
void OnMouseDown() { //If current sub-phase is in DEPLOYMENT if (subPhase == SubPhase.DEPLOYMENT) { //Alert that a focused card has been played, so it can be removed GameEvents.instance.CardInHandPlayed(); SetZoneData(pendingUnitData); GameEvents.instance.UnitDeployed(zoneData); pendingUnitData = null; } else { Debug.Log("Test Click on Deployed Card"); } //StartCoroutine(OnDoubleClick()); }
private void InstanceLoadAllCard()//创建所有牌 { for (int i = 0; i < (int)mjCards.tiao_Num; i++) { int initionalNum = 0; if ((mjCards)i == mjCards.Nodefine) { initionalNum = 108; } else { initionalNum = 4; } CardUnit cardUnit = new CardUnit(); cardUnit.initial(CardsType[i], (mjCards)i, initionalNum); Cardunits[i] = cardUnit; } }
// Load test card unit public static CardUnit LoadTestCardUnit() { CardUnit newCard = Resources.Load <CardUnit>(ENV.CARD_UNIT_TEST_RESOURCE_PATH); return(newCard); }
private void AddTypeProperties(CardTypes cardType) { card.CardTypeId = cardType; switch (cardType) { case CardTypes.Unit: var cardUnit = new CardUnit(); if (card.Units.Any()) { cardUnit = card.Units.FirstOrDefault(); } else { card.Units.Add(cardUnit); } cardUnit.Attack = GetStat(txtAttack); cardUnit.Health = GetStat(txtHealth); cardUnit.Range = GetStat(txtRange); cardUnit.Speed = GetStat(txtSpeed); cardUnit.Protected = GetStat(txtProtected); cardUnit.Empowered = GetStat(txtEmpowered); cardUnit.UnitTag = txtUnitTag.Text; var abilityIds = lstAbilities.Items.Cast <SelectListItem>().Select(x => x.Id).ToList(); foreach (var abilityId in abilityIds) { var ability = _context.Abilities.FirstOrDefault(x => x.Id == abilityId); ability.Card = cardUnit; cardUnit.Abilities.Add(ability); } var keywordIds = lstKeywords.Items.Cast <SelectListItem>().Select(x => x.Id).ToList(); foreach (var keywordId in keywordIds) { var unitKeyword = Id.HasValue ? cardUnit.UnitKeywords.SingleOrDefault(x => x.KeywordId == (Keywords)keywordId) : null; if (unitKeyword == null) { _context.UnitKeywords.Add(new UnitKeyword { CardUnit = cardUnit, KeywordId = (Keywords)keywordId }); } } if (Id.HasValue) { //var cardTags = _context.CardTags.Where(x => x.CardId == Id.Value && !cardTagIDs.Contains(x.TagId)); var unitKeywords = cardUnit.UnitKeywords.Where(x => !keywordIds.Contains((int)x.KeywordId)); _context.UnitKeywords.RemoveRange(unitKeywords); } break; case CardTypes.Spell: var cardSpell = new CardSpell(); if (card.Spells.Any()) { cardSpell = card.Spells.FirstOrDefault(); } else { card.Spells.Add(cardSpell); } cardSpell.Range = GetStat(txtSpellRange); cardSpell.SpellType = txtSpellType.Text; break; case CardTypes.Item: var cardItem = new CardItem(); if (card.Items.Any()) { cardItem = card.Items.FirstOrDefault(); } else { card.Items.Add(cardItem); } cardItem.Durability = GetStat(txtDurability); cardItem.ItemTag = txtItemTag.Text; break; default: case CardTypes.Default: break; } }
// 유닛카드 초기화 private void initUnit(CardUnit card) { cardSupporterList = new List<CardSupporter>(); conditionList = new List<Modifier>(); abilityList = new List<Ability>(); stat = new Dictionary<string, int>(); record = new Dictionary<string, int>(); stat.Add("shield", 0); stat.Add("attackAvailableCount", 1); stat.Add("moveAvailableCount", 1); stat.Add("healthRegen", card.healthRegen); stat.Add("manaRegen", card.manaRegen); stat.Add("attack", card.attack); stat.Add("defense", card.defense); stat.Add("spell", card.spell); stat.Add("mobility", card.mobility); stat.Add("range",card.range); stat.Add("healthMax", card.health); stat.Add("healthCurrent", card.health); stat.Add("manaMax", card.mana); stat.Add("manaCurrent", card.mana); stat.Add("type", card.type); stat.Add("species", card.species); record.Add("moveCount",0); record.Add("moveAmount",0); record.Add("attackCount",0); record.Add("attackAmount",0); record.Add("spellCount",0); record.Add("damagedCount",0); record.Add("damagedAmount",0); cardName = card.cardName; cardID = card.cardID; description = card.description; cardTexture = card.cardTexture; abilityList = card.abilityList; Debug.Log(card.abilityList[0]); }
public void Teardown() { cardUnit = null; }
public DeployOption(CardUnit unit) { unitToDeploy = unit; }
public void DeployModeRequested(CardUnit unit) { onDeployModeRequested?.Invoke(unit); }
public void UnitDeployed(CardUnit unit) { onUnitDeployed?.Invoke(unit); }
private void SetPendingUnitData(CardUnit unit) { pendingUnitData = unit; }