private void UpdateCardInfo(CardSystem.Card card) { if (cards[cardToUse] == "") { currentCardName.text = "None"; } else { currentCardName.text = cardToUse + 1 >= MAX_HAND ? "None" : cards[cardToUse + 1]; hand[cardToUse].transform.GetChild(CHILD_IMAGE_INDEX).GetComponent <Image>().sprite = null; hand[cardToUse].transform.GetChild(CHILD_IMAGE_INDEX).GetComponent <Image>().color = Color.black; hand[cardToUse].color = new Color(128.0f / 255, 128.0f / 255, 128.0f / 255); } cardToUse++; }
private void UpdateCardInfo(CardSystem.Card card) { if (card == null) { nameText.text = "Name: "; typeText.text = "Type: "; descriptionText.text = "Description: "; rangeText.text = "Range: "; damageText.text = "Damage: "; } else { nameText.text = "Name: " + card.Name; typeText.text = "Type: " + card.Type.ToString(); descriptionText.text = "Description: " + card.Description; rangeText.text = "Range: " + card.Action.Range.ToString(); damageText.text = "Damage: " + card.Action.Damage.ToString(); } }
private void UpdateCardInfo(CardSystem.Card card, int playerIndex) { if (playerIndex != thisPlayerIndex) { return; } if (cards[cardToUse] == "") { currentCardName.text = "None"; } else { currentCardName.text = cardToUse + 1 >= MAX_HAND ? "None" : cards[cardToUse + 1]; hand[cardToUse].transform.GetChild(CHILD_IMAGE_INDEX).GetComponent <Image>().sprite = defaultImage; hand[cardToUse].transform.GetChild(CHILD_IMAGE_INDEX).GetComponent <Image>().color = Color.black; hand[cardToUse].color = CustomColor.Convert255(128.0f, 128.0f, 128.0f); } cardToUse++; }