public PerkCard() { EnergyCost = 2; Name = "能力牌"; Describe = "增加能力"; CardSkills.Add(new PerkSkill()); }
public AtkCard() { EnergyCost = 0; Name = "攻击5"; Describe = "对敌方造成5点伤害"; CardSkills.Add(new PAtkSkill(5)); }
public ShieldCard() { Name = "防护2"; Describe = "增加2点护甲"; EnergyCost = 2; CardSkills.Add(new PShieldSkill(3)); }
public BaseSwordAtkCard() { Name = "剑击"; Describe = string.Format("造成{0}的伤害", 3); CardType = CardTypes.器; EnergyCost = 0; CardSkills.Add(new BasalAtk(3)); }
public GiveShieldCard() { Name = "剑罡"; Describe = string.Format("获得{0}点护甲", 5); EnergyCost = 1; CardType = CardTypes.灵; CardSkills.Add(new GetShield(5)); }
public LingSwordAtkCard() { Name = "灵剑击"; Describe = string.Format("造成{0}的伤害,获得{1}点灵气", 3, 1); EnergyCost = 0; CardType = CardTypes.器; CardSkills.Add(new BasalAtk(3)); CardSkills.Add(new GetLing(1)); }
public BasalAtkCard() { Name = "拳击"; Describe = string.Format("减少1点生命,造成{0}的伤害", 2); EnergyCost = 0; CardType = CardTypes.器; CardSkills.Add(new BasalAtk(2)); CardSkills.Add(new GetHurt(1)); }
public BestAtkCard() { EnergyCost = 1; Name = "攻击2"; Describe = "对敌方造成2点伤害"; CardSkill pa = new PAtkSkill(2) { Way = Perk.TriggerWays.Shield }; CardSkills.Add(pa); CardSkills.Add(new BestAtkSkill()); }
public EAllCard() { IsEnemyCard = true; CardSkills.Add(new EAtkSkill(5)); CardSkills.Add(new EShieldSkill(3)); }
public EShieldCard() { IsEnemyCard = true; CardSkills.Add(new EShieldSkill(3)); }
public EAtkCard() { IsEnemyCard = true; CardSkills.Add(new EAtkSkill(5)); }