// Start is called before the first frame update void Start() { playernum = PhotonNetwork.playerList.Length; if (PhotonNetwork.isMasterClient) { deck = new Queue <GameObject>(); disdeck = new List <GameObject>(); playerhands = new List <List <GameObject> >(); amanager = GameObject.Find("GameManager").GetComponent <AuctionManager>(); #region InitArr int[] costarr = { 500, 1000, 1500, 2000, 500, 1000, 1500, 2000, 500, 1000, 1500, 2000, 500, 1000, 1500, 2000 }; string[] effectarr = { "소지금 15% 증가", "소지금 30% 증가", "소지금 45% 증가", "소지금 60% 증가", "상대방 소지금 10% 감소", "상대방 소지금 20%감소", "상대방 소지금 30% 감소", "상대방 소지금 40% 감소", "턴 당 수익 10% 증가", "턴 당 수익 20% 증가", "턴 당 수익 30% 증가", "턴 당 수익 40% 증가", "상대방 턴 당 수익 5% 감소", "상대방 턴 당 수익 10% 감소", "상대방 턴 당 수익 15% 감소", "상대방 턴 당 수익 20% 감소" }; int[] categoryarr = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }; int[] offarr = { 15, 30, 45, 60, 10, 20, 30, 40, 10, 20, 30, 40, 5, 10, 15, 20 }; #endregion for (int i = 0; i < 4; i++) { for (int j = 0; j < 16; j++) { GameObject tmp = Instantiate(Card, transform.position, Quaternion.identity); tmp.transform.SetParent(transform); CardSetter tmpsetter = tmp.GetComponent <CardSetter>(); if (tmpsetter == null) { Debug.Log(tmp.name + "은 이상 개체"); } tmpsetter.SetMyCardInfo(new CardInfo(costarr[j], effectarr[j], categoryarr[j], offarr[j])); disdeck.Add(tmp); } } for (int i = 0; i < playernum; i++) { playerhands.Add(new List <GameObject>()); } if (PhotonNetwork.isMasterClient) { CardShuffle(); } } }
public void dropcard(GameObject dragobj, int cindex) { if (dragobj != null && dragobj.tag == "Card")//카드라면 카드의 효과를 송신 { Debug.Log("카드 효과 발동!"); targetname = gameObject.GetComponent <PlayerInfoUpdater>().PlayerName.text; CardSetter csetter = dragobj.GetComponent <CardSetter>(); CardManager.CardInfo cinfo = csetter.GetCardInfo(); if (AuctionManager.me.GetMoney() < cinfo.CardCost) { return; } else { //카드 효과 발동 amanager.SendCEffect(PhotonTargets.All, targetname, AuctionManager.me.GetPlayerName(), cinfo.CardCost, cinfo.CardCategory, cinfo.CardOffset, cindex); GameObject.Find("CardManager").GetComponent <CardManager>().DestroyCard(dragobj); } } }
private void Start() { cardSetter = GameObject.Find("Card").GetComponent <CardSetter>(); }