private int returnValue = 0; // 存放协程的返回值 //readonly static string startHeroName = "雷诺·杰克逊"; #endregion #region init public GameController(GameAnimationSetting gameAnimationSetting) { //读取玩家解锁了的宝藏,英雄,卡牌等信息 LoadLockCard(); SetUpHeroUnlockThing(); // 初始化 this.gameAnimationSetting = gameAnimationSetting; cardPile = CardPile.GetEmptyCardPile(); player = null; }