예제 #1
0
 public void Initialize(String json)
 {
     card = new CardJSON(json);
 }
예제 #2
0
 public void Initialize(CardJSON card)
 {
     this.card = card;
 }
 /// <summary>
 /// Add card to collection from JSON (string) parameters.
 /// Adds or updates a card in your collection, based on data passed as parameters.
 /// It is intended to be used to load data from JSON files and store it as cards/locales in your collection.
 /// </summary>
 /// <param name="card">JSON card data for card (mainly strings)</param>
 /// <param name="set">Set which card is related to</param>
 /// <param name="locale">Locale of the texts from the card</param>
 /// <param name="filename">File name of the picture used as background for card</param>
 /// <param name="race">Localized text for card race, if necessary</param>
 /// <param name="useDefault">Use default image if no filename is given</param>
 public void Add(CardJSON card, CardSet set, Locales locale, string filename, string race = "", bool useDefault = true)
 {
     // If card already stored, add new texts only if necessary
     CardItem item;
     if (Cards.TryGetValue(card.Id, out item))
     {
         // If locale is not included, add it
         if (!item.hasLocale(locale))
         {
             item.addLocale(locale, card.Name, card.Text, race);
         }
     }
     else
     // Add new card
     {
         // Take JSON values
         var _type   = General.getCustomCardType(card.Type);
         var _class  = General.getCardClass(card.PlayerClass);
         var _race   = General.getCardRace(card.Race);
         var _rarity = General.getCardRarity(card.Rarity);
         // Create card from them
         item = new CardItem(card.Id, card.Cost, card.Attack, card.Health, card.Durability, _type, _class, _race, set, _rarity, filename, useDefault);
         // Add localized texts
         item.addLocale(locale, card.Name, card.Text, race);
         // Add it to collection
         Cards.Add(card.Id, item);
     }
     // If locale not included in locales, include it
     if (!Languages.ContainsKey(locale))
     {
         Languages.Add(locale, General.getShortLocale(locale));
     }
 }