public override void Deserialize(DataStream reader) { base.Deserialize(reader); clientId = reader.ReadSInt32(); instanceId = reader.ReadSInt32(); cardInfo = CardInfo_Base.Deserialze(reader); }
public override void Deserialize(DataStream reader) { base.Deserialize(reader); clientId = reader.ReadSInt32(); cardInfo = (CardInfo_Mech)(CardInfo_Base.Deserialze(reader)); battleGroundIndex = reader.ReadSInt32(); mechId = reader.ReadSInt32(); clientMechTempId = reader.ReadSInt32(); }
public override void Deserialize(DataStream reader) { base.Deserialize(reader); clientId = reader.ReadSInt32(); if (reader.ReadByte() == 0x01) { cardInfo = (CardInfo_Equip)(CardInfo_Base.Deserialze(reader)); } mechId = reader.ReadSInt32(); equipID = reader.ReadSInt32(); }