public CreatureCard(int attack, int health, string name, int manaCost, CardType cardType, CardEffectName cardEffectName, int coolDown) : base(name, manaCost, cardType, coolDown) { this.attack = attack; this.health = health; isTapped = false; this.cardEffectName = cardEffectName; }
public void Initialise (string _name, int _manaCost, CardType _cardType, CardEffectName _cfn, int _coolDown) { this.cardEffectName = _cfn; name = _name; manaCost = _manaCost; cardType = _cardType; cooldown = _coolDown; }
public void Initialise(Card card) { SetCard(card); SpellCard sc = (SpellCard)card; cardEffectName = sc.cardEffectName; }
public void Initialise(string _name, int _manaCost, CardType _cardType, CardEffectName _cfn, int _coolDown) { this.cardEffectName = _cfn; name = _name; manaCost = _manaCost; cardType = _cardType; cooldown = _coolDown; }
public void Initialise (int _attack, int _health, string _name, int _manaCost, CardType _cardType, CardEffectName _cfn, int _coolDown) { attack = _attack; health = _health; name = _name; manaCost = _manaCost; cardType = _cardType; cooldown = _coolDown; cardEffectName = _cfn; }
public void Initialise(int _attack, int _health, string _name, int _manaCost, CardType _cardType, CardEffectName _cfn, int _coolDown) { attack = _attack; health = _health; name = _name; manaCost = _manaCost; cardType = _cardType; cooldown = _coolDown; cardEffectName = _cfn; }
public GameSpell (Card card): base(card) { SpellCard sc = (SpellCard)card; cardEffectName = sc.cardEffectName; }
public void Initialise (Card card){ SetCard(card); SpellCard sc = (SpellCard)card; cardEffectName = sc.cardEffectName; }
public void DeregisterEffect (CardEffectName cen) { Effect eff = EffectDictionary.effects[cen]; registeredEffects.Remove(eff); }
public void RegisterCardEffect(CardEffectName cen) { Effect eff = EffectDictionary.effects[cen]; registeredEffects.Add(eff); }
public SpellCard (string name, int manaCost, CardType cardType, CardEffectName cfn, int coolDown) : base(name, manaCost, cardType, coolDown) { this.cardEffectName = cfn; }
public void DeregisterEffect(CardEffectName cen) { Effect eff = EffectDictionary.effects[cen]; registeredEffects.Remove(eff); }
public GameSpell(Card card) : base(card) { SpellCard sc = (SpellCard)card; cardEffectName = sc.cardEffectName; }
public CreatureCard (int attack, int health, string name, int manaCost, CardType cardType, CardEffectName cardEffectName, int coolDown) : base(name, manaCost, cardType, coolDown) { this.attack = attack; this.health = health; isTapped = false; this.cardEffectName = cardEffectName; }
public void SetCardEffectName(CardEffectName cen) { cardEffectName = cen; }
public SpellCard(string name, int manaCost, CardType cardType, CardEffectName cfn, int coolDown) : base(name, manaCost, cardType, coolDown) { this.cardEffectName = cfn; }