protected override void Execute(List <CardEntity> entities) { var deckCardCount = _context.GetPlayerDeckCards(_gameContext.localEntity) .Length; var resouceHandCount = _context.GetPlayerResourceCards(_gameContext.localEntity) .Length; var boxCardCount = _context.GetPlayerBoxCards(_gameContext.localEntity) .Length; //UnityEngine.Debug.Log("Card > "+(deckCardCount+resouceHandCount)+","+boxCardCount); _status.UpdateDeckCardCount(deckCardCount + resouceHandCount); _status.UpdateBoxCardCount(boxCardCount); }