private void SetupCollection() { this.cardCollection = new CardCollection(this); cardCollection.AddMultipleToCollection(new Fireball(deck), 5); cardCollection.AddMultipleToCollection(new Bolide(deck), 5); cardCollection.AddMultipleToCollection(new Combustion(deck), 5); cardCollection.AddMultipleToCollection(new WallOfFire(deck), 5); cardCollection.AddMultipleToCollection(new Desintegration(deck), 5); cardCollection.AddMultipleToCollection(new Detonate(deck), 5); cardCollection.AddMultipleToCollection(new Flamestrike(deck), 5); cardCollection.AddMultipleToCollection(new Firebolt(deck), 5); cardCollection.AddMultipleToCollection(new Eruption(deck), 5); cardCollection.AddMultipleToCollection(new Ignite(deck), 5); //Debug.LogWarning ("collection setup complete!"); collectionSetupComplete = true; }