private void pictureBox1_MouseClick(object sender, EventArgs e) { if (ReadOnly) { return; } CardClick?.Invoke(sender, e); }
// Update is called once per frame override protected void Update() { if (targetAngle != angle) { /* * if (Mathf.Abs (targetAngle % 360) < -90) { * * if (Mathf.Abs (targetAngle - angle) > angleSpeed) { * angle += (targetAngle - angle) * Time.deltaTime * angleSpeed; * } else { * angle = targetAngle; * } * } else { */ if (Mathf.Abs(targetAngle - angle) > angleSpeed) { angle += (targetAngle - angle) * Time.deltaTime * angleSpeed; } else { angle = targetAngle; //MoveCmp (); } //} Set(); } if (IsRunToEnd()) { angle = -53f + angleStep * .5f; targetAngle = -53f; int i = 6; float z = 9 + .001f * i; basePoint = new Vector3(basePoint.x, basePoint.y, z); //basePoint = new Vector3 (basePoint.x,basePoint.y,z ); CardClick curCardClick = this.prev; while (curCardClick != this) { i--; z = 9 + .001f * i; curCardClick.basePoint = new Vector3(curCardClick.basePoint.x, curCardClick.basePoint.y, z); curCardClick = curCardClick.prev; } } else { } }
public void CardRevealed(CardClick card) { if (card1Open == null) { card1Open = card; } else { card2Open = card; StartCoroutine(CheckMatch()); } }
private IEnumerator CheckMatch() { if (card1Open.Id == card2Open.Id) { score++; scoreLabel.text = "SCORE : " + score; } else { yield return(new WaitForSeconds(1f)); card1Open.Unreveal(); card2Open.Unreveal(); } card1Open = null; card2Open = null; }
public void OnCardClick(CardClick cardClick) { cardClick.targetIndex = 0; int targetIndex = 0; int cardClickIndex = 0; for (int i = 0; i < angleCrtlArr.Length; i++) { if (angleCrtlArr [i] == cardClick) { cardClickIndex = i; } } for (int i = cardClickIndex; i < angleCrtlArr.Length; i++) { angleCrtlArr [i].targetIndex = targetIndex++; } for (int i = 0; i < cardClickIndex; i++) { angleCrtlArr [i].targetIndex = targetIndex++; } /* * cardClick.index = 0; * int curTargetIndex = 0; * CardClick curCardClick = cardClick.prev; * * while(curCardClick != cardClick){ * //i--; * //z = 9 +.001f*i ; * curCardClick.targetIndex = ++curTargetIndex; * * curCardClick = curCardClick.prev; * } */ //cardClick.tagetAngle = -90f; CardClick curCardClick = cardClick; //curCardClick = cardClick; float tagetAngleDis = Mathf.Abs(-90f) - Mathf.Abs(cardClick.angle); int index = 0; if (curCardClick.angle <= -90f) { tagetAngleDis = curCardClick.angleStep; curCardClick.targetAngle = curCardClick.angle - tagetAngleDis; } else { curCardClick.targetAngle = -90f; } for (int i = 0; i < angleCrtlArr.Length; i++) { curCardClick = angleCrtlArr [i]; if (curCardClick == cardClick) { index = i; } else { curCardClick.targetAngle = curCardClick.angle - tagetAngleDis; } } if (curCardClick.angle <= -90f) { index++; } if (index == angleCrtlArr.Length) { index = 0; } float z = 9f; int curIndex = 0; /* * for (int i = index; i < angleCrtlArr.Length; i++) { * * curCardClick = angleCrtlArr [i]; * curCardClick.basePoint = new Vector3 (curCardClick.basePoint.x,curCardClick.basePoint.y,z+=.001f ); * * curIndex++; * } * for (int i = 0 ; i < index; i++) { * * curCardClick = angleCrtlArr [i]; * curCardClick.basePoint = new Vector3 (curCardClick.basePoint.x,curCardClick.basePoint.y,z+=.001f ); * * curIndex++; * } */ }