public void HitPlay() { SetTime(false); var temp = CardArithmetic.AutoPlay(mCardData, ControllerManage.Instance.mCombatController.mPlayCard); if (temp == null) { mPass.SetActive(true); ControllerManage.Instance.mCombatController.mPlayCard.Play(); return; } for (int i = 0; i < temp.Count; i++) { mCardData.Remove(temp[i]); mCardList[i].SetData(temp[i]); } SetCount(mCardData.Count); if (mCardData.Count == 0) { EventManage.Instance.Broadcast(EventEnum.combat, "over"); return; } ControllerManage.Instance.mCombatController.mPlayCard.Play(temp); }
private void OnGUI() { if (GUILayout.Button("Test Button")) { Debug.LogError("Click Test Button"); } if (GUILayout.Button("跑马灯")) { string str = DesEnum.单机斗地主.ToString() + "," + DesEnum.娱乐作品.ToString() + "," + DesEnum.作者QQ419318386.ToString(); EventManage.Instance.Broadcast(EventEnum.play_marquee, str); } if (GUILayout.Button("小飞机")) { List <CardData> data = new List <CardData>(); data.Add(new CardData(3, CardData.CardColor.FK)); data.Add(new CardData(3, CardData.CardColor.HT)); data.Add(new CardData(3, CardData.CardColor.HX)); data.Add(new CardData(4, CardData.CardColor.FK)); data.Add(new CardData(4, CardData.CardColor.HT)); data.Add(new CardData(4, CardData.CardColor.HX)); data.Add(new CardData(5, CardData.CardColor.FK)); data.Add(new CardData(5, CardData.CardColor.HT)); data.Add(new CardData(5, CardData.CardColor.HX)); data.Add(new CardData(10, CardData.CardColor.MH)); data.Add(new CardData(10, CardData.CardColor.HX)); data.Add(new CardData(11, CardData.CardColor.MH)); data.Add(new CardData(11, CardData.CardColor.HX)); data.Add(new CardData(12, CardData.CardColor.MH)); data.Add(new CardData(12, CardData.CardColor.HX)); Debug.LogError(CardArithmetic.Check(data).ToString()); } }
/// <summary> /// 出牌 /// </summary> private void Play() { List <CardData> temp = GetPlayCardData(); var type = CardArithmetic.Check(temp); Debug.LogError(type); if (type == CardArithmetic.CardType.Nnll) { return; } for (int i = 0; i < temp.Count; i++) { mCardData.Remove(temp[i]); for (int j = 0; j < mCardList.Count; j++) { if (mCardList[j].data == temp[i]) { mCardList[j].gameObject.SetActive(false); break; } } mActCardList[i].SetData(temp[i]); } mActCard.enabled = true; mCard.enabled = true; mPlay.SetActive(false); if (mCardData.Count == 0) { EventManage.Instance.Broadcast(EventEnum.combat, "over"); return; } ControllerManage.Instance.mCombatController.mPlayCard.Play(temp); }
private void Processor2PlayCard() { if (mPlayCard == null) { mPlayCard = new PlayCard(); } Player playPlayer = mPlayCard.player.GetComponent <Player>();; PlayerAI playPlayerAI = mPlayCard.player.GetComponent <PlayerAI>(); //出牌 if (mPlayCard.cardDataListToPlayer == null || mPlayCard.player == mPlayCard.cardDataListToPlayer) { if (playPlayer != null) { Debug.LogError("出牌:" + playPlayer.gameObject); playPlayer.PlayCardInit(); playPlayer.mPlay.SetActive(true); } else if (playPlayerAI != null) { Debug.LogError("出牌:" + playPlayerAI.gameObject); playPlayerAI.mPass.SetActive(false); for (int i = 0; i < playPlayerAI.mCardList.Count; i++) { playPlayerAI.mCardList[i].gameObject.SetActive(false); } playPlayerAI.SetTime(true); mTimerTask.Add(TimeManage.Instance.AddTimerTask(playPlayerAI.Play, Random.Range(1.4f, 3.4f))); } } else//打牌 { if (playPlayer != null) { Debug.LogError("打牌:" + playPlayer.gameObject); playPlayer.PlayCardInit(); if (CardArithmetic.AutoPlay(mCombatView.mPlayer.mCardData, mPlayCard) == null) { playPlayer.mPass.SetActive(true); } else { playPlayer.mAct.SetActive(true); } } else if (playPlayerAI != null) { Debug.LogError("打牌:" + playPlayerAI.gameObject); playPlayerAI.mPass.SetActive(false); for (int i = 0; i < playPlayerAI.mCardList.Count; i++) { playPlayerAI.mCardList[i].gameObject.SetActive(false); } playPlayerAI.SetTime(true); mTimerTask.Add(TimeManage.Instance.AddTimerTask(playPlayerAI.HitPlay, Random.Range(1.4f, 3.4f))); } } }
private void HitPlay() { List <CardData> temp = GetPlayCardData(); var type = CardArithmetic.Check(temp); Debug.LogError(type); if (type == CardArithmetic.CardType.Nnll) { return; } mAct.SetActive(false); Play(); }
private void TipsPlay() { for (int i = 0; i < mCardList.Count; i++) { mCardList[i].transform.localPosition = new Vector3(mCardList[i].transform.localPosition.x, 0, 0); } var tips = CardArithmetic.AutoPlay(mCardData, ControllerManage.Instance.mCombatController.mPlayCard); for (int i = 0; i < mCardList.Count; i++) { for (int j = 0; j < tips.Count; j++) { if (tips[j] == mCardList[i].data) { mCardList[i].transform.localPosition = new Vector3(mCardList[i].transform.localPosition.x, 24, 0); } } } }