private void TargetCard(Card c) { c.IsTargetted(true); SendPacket(GameAction.TARGET_CARD, c.pos); }
private void UntargetCard(Card c) { c.IsTargetted(false); SendPacket(GameAction.UNTARGET_CARD, c.pos); }
private void PutSelectorOnCard(Card card) { if(card == null) { return; } card.IsTargetted(true); /* CardSelector.transform.position = card.GetGameObject().transform.position + new Vector3(0.0f, 0.01f, 0.0f); CardSelector.transform.eulerAngles = card.GetGameObject().transform.eulerAngles; */ }