private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { carSceneManagaer.GameEnd(true); Debug.Log("GameEnd"); } }
void Update() { fuel -= Time.deltaTime; UIManager.Instance.UpdateFuelBar(fuel / fuelMaxAmt); UIManager.Instance.UpdateDistBar((cardist.position.x - startdist) / 1800f); if (fuel < 0) { carSceneManagaer.GameEnd(false); } }