예제 #1
0
    public override void StartAction()
    {
        //IsTimeUp = false;
        IsComplete = false;

        NowTime = TimeLimit;

        car.position = StartPoint.position;
        car.rotation = StartPoint.rotation;
        if(carb == null){
            carb = car.GetComponent<CarB>();
        }

        carb.SetStartLine(false);
        carb.ResetNowNode();
        CountDownTimer = MyGameCountDownTimer.GetComponent<GameCountDownTimer>();
        CountDownTimer.IsShowCountDown = true;
        CountDownTimer.SetNowTime(NowTime);

        property = car.GetComponent<CarProperty>();
        property.SetEnergy(0.0f);
        //		userinterfacecontrol = FindObjectOfType(typeof(UserInterfaceControl)) as UserInterfaceControl;

        //		userinterfacecontrol.SetShowCarPos(false);
        //		userinterfacecontrol.SetShowEnergy(true);
        //		userinterfacecontrol.SetShowLoop(true);
        //		userinterfacecontrol.SetShowRank(false);
        //		userinterfacecontrol.SetShowTime(false);
        //		userinterfacecontrol.SetShowSkillBg(false);
        //		for(int i = 0 ; i < 3 ; i++){
        //			userinterfacecontrol.SetShowSkill(i,false);
        //		}
        //		userinterfacecontrol.SetShowBrake(true);
    }
예제 #2
0
    //    private UserInterfaceControl userinterfacecontrol;
    public override void StartAction()
    {
        //IsTimeUp = false;
        IsComplete = false;

        //		NowTime = 0.0f;

        car.position = StartPoint.position;
        car.rotation = StartPoint.rotation;
        if(carb == null){
            carb = car.GetComponent<CarB>();
        }

        carb.SetStartLine(false);
        carb.ResetNowNode();
        property = car.GetComponent<CarProperty>();
        property.SetEnergy(1.0f);

        AICar = GameObject.FindWithTag("TrainingAICar").transform;
        AIproperty = AICar.GetComponent<CarProperty>();
        AICar.GetComponent<CarAI>().enabled = true;
        AIcarb = AICar.GetComponent<CarB>();
        AIcarb.Wait(false);

        //		userinterfacecontrol = FindObjectOfType(typeof(UserInterfaceControl)) as UserInterfaceControl;

        //		userinterfacecontrol.SetShowCarPos(false);
        //		userinterfacecontrol.SetShowEnergy(true);
        //		userinterfacecontrol.SetShowLoop(false);
        //		userinterfacecontrol.SetShowRank(true);
        //		userinterfacecontrol.SetShowTime(false);
        //		userinterfacecontrol.SetShowSkillBg(true);
        //		for(int i = 0 ; i < 3 ; i++){
        //			userinterfacecontrol.SetShowSkill(i,false);
        //		}
        //		userinterfacecontrol.SetShowSkill(0,true);
        //		userinterfacecontrol.SetShowBrake(true);
    }