// Start is called before the first frame update public void Start() { if (levelData == null) { return; } GameArea gameArea = levelData.GameArea; List <CarPathPair> carPathPairs = gameArea.CarPathPairs; if (carPathPairs != null) { carPathEnumerator = carPathPairs.GetEnumerator(); if (carPathEnumerator.MoveNext()) { CarPathPair carPathPair = carPathEnumerator.Current; if (carPathPair is { })
public void SetCarPathPair(CarPathPair aCarPathPair) { carPathPair = aCarPathPair; }