public void CarDirectControl() { carOrbit = (CarOrbit)FindObjectOfType(typeof(CarOrbit)); int direct = carOrbit.direction; if (direct == -1) { //set direction to 1 carOrbit.direction = 1; } else if (direct == 1) { //set direction to -1 carOrbit.direction = -1; } var rotationVector = car.transform.rotation.eulerAngles; rotationVector.y = rotationVector.y - 185; car.transform.rotation = Quaternion.Euler(rotationVector); }
public void CarSpeedControl(float num) { carOrbit = (CarOrbit)FindObjectOfType(typeof(CarOrbit)); carOrbit.rotationSpeed = (int)num; }