public void Respawn() { engine.GetRigidbody().velocity = Vector3.zero; SetAlive(true); ResetHeatlh(); ResetBoost(); respawnAnimator.enabled = false; FindObjectOfType <Mirror.MainMenu.NetworkSpawnPlayerSystem>().RepawnPlayer(this); }
private void Awake() { engine = GetComponentInParent <CarEngine>(); SetMaxSpeed(); _rigidbody = engine.GetRigidbody(); needleTransform = transform.Find("needle"); speedLabelTemplateTransform = transform.Find("speedLabelTemplate"); speedLabelTemplateTransform.gameObject.SetActive(false); CreateSpeedLabels(); }