private void OnEnable() { if (driveController == null) { driveController = GetComponentInParent <CarDriveController>(); } if (wheelCollider == null) { wheelCollider = GetComponent <WheelCollider>(); } }
private void OnEnable() { carDriveController = GetComponent <CarDriveController>(); gameStateSubscription = PublisherSubscriber.Subscribe <GameState>(GameStateHandler); }