IEnumerator CountStart() { Controls.disableControls(); Timer.SetActive(false); yield return(new WaitForSeconds(0.5f)); CountD.GetComponent <Text> ().text = "3"; GetR.Play(); CountD.SetActive(true); yield return(new WaitForSeconds(1)); CountD.SetActive(false); CountD.GetComponent <Text> ().text = "2"; GetR.Play(); CountD.SetActive(true); yield return(new WaitForSeconds(1)); CountD.SetActive(false); CountD.GetComponent <Text> ().text = "1"; GetR.Play(); CountD.SetActive(true); yield return(new WaitForSeconds(1)); CountD.SetActive(false); Go.Play(); Timer.SetActive(true); Controls.enableControls(); }
private void OnTriggerEnter(Collider other) { texto.text = questions[aleatorio]; print("tocandome"); if (other.tag == "Player") { carCtrl.disableControls(); Controls.SetActive(false); q.SetActive(true); a.gameObject.SetActive(true); panel.SetActive(true); } }