protected void SetPlayerCarSettings(IGameWindow gameWindow) { _playerCar = _carConstructor.CreatePlayerCar(_playerManager.selectedCar, _playerManager.selectedCar.current_color); Assert.AreNotEqual(null, _playerCar); _playerCar.SetColorInGame(_playerManager.selectedCar.current_color); _playerCar.transform.tag = "Player"; _playerCar.Transform.position = new Vector3(0f, 3f, 2f); _playerManager.PlayerCar = _playerCar; //_playerCar.SetValue_RaceTimer(gameWindow.Get_TextRaceTimer()); }
private void InitPlayerCar() { _playerCar = _carConstructor.CreatePlayerCar(_playerManager.selectedCar, _playerManager.selectedCar.current_color); _playerManager.PlayerCar = _playerCar; }