예제 #1
0
    void Update()
    {
        Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);

        if (screenPosition.y < 10)
        {
            CarCollider.Dead();
            //Application.LoadLevel(Application.loadedLevel);
        }
    }
예제 #2
0
        // Start is called before the first frame update
        public override void OnStartAuthority()
        {
            car       = GetComponentInChildren <Car>();
            engine    = GetComponentInChildren <CarEngine>();
            brakes    = GetComponentInChildren <BrakeManager>();
            turbo     = GetComponentInChildren <Turbo>();
            colliders = GetComponentInChildren <CarCollider>();
            chat      = GetComponent <ChatBehavior>();

            chat.enabled      = true;
            car.enabled       = true;
            engine.enabled    = true;
            brakes.enabled    = true;
            turbo.enabled     = true;
            colliders.enabled = true;

            car.SetEngineOn(true);
        }